Box2D 2.4.1
A 2D physics engine for games
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b2RayCastInput Struct Reference

Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). More...

#include <b2_collision.h>

Public Attributes

b2Vec2 p1
b2Vec2 p2
float maxFraction

Detailed Description

Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).


The documentation for this struct was generated from the following file:
  • /home/buildozer/aports/community/box2d/src/box2d-2.4.2/include/box2d/b2_collision.h