# OgreRectangle.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org
    00006
    00007 Copyright (c) 2000-2009 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef _Rectangle_H__
    00029 #define _Rectangle_H__
    00030
    00031 #include "OgrePrerequisites.h"
    00032
    00033 namespace Ogre {
    00034
    00042     struct _OgreExport Rectangle
    00043     {
    00044         Real left;
    00045         Real top;
    00046         Real right;
    00047         Real bottom;
    00048
    00049         inline bool inside(Real x, Real y) const { return x >= left && x <= right && y >= top && y <= bottom; }
    00050     };
    00051
    00061     inline Rectangle intersect(const Rectangle& lhs, const Rectangle& rhs)
    00062     {
    00063         Rectangle r;
    00064
    00065         r.left   = lhs.left   > rhs.left   ? lhs.left   : rhs.left;
    00066         r.top    = lhs.top    > rhs.top    ? lhs.top    : rhs.top;
    00067         r.right  = lhs.right  < rhs.right  ? lhs.right  : rhs.right;
    00068         r.bottom = lhs.bottom < rhs.bottom ? lhs.bottom : rhs.bottom;
    00069
    00070         return r;
    00071     }
    00075 }
    00076
    00077 #endif // _Rectangle_H__

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun May 8 2011 20:28:08