<!--
  - Authors:
  -   Denys Duchier <duchier@ps.uni-sb.de>
  -   Leif Kornstaedt <kornstae@ps.uni-sb.de>
  -   Christian Schulte <schulte@ps.uni-sb.de>
  -
  - Copyright:
  -   Denys Duchier, Leif Kornstaedt, and Christian Schulte, 1998
  -
  - Last change:
  -   $Date: 2000/05/10 20:46:21 $ by $Author: kornstae $
  -   $Revision: 1.6 $
  -
  - This file is part of Mozart, an implementation of Oz 3:
  -   http://www.mozart-oz.org
  -
  - See the file "LICENSE" or
  -   http://www.mozart-oz.org/LICENSE.html
  - for information on usage and redistribution
  - of this file, and for a DISCLAIMER OF ALL
  - WARRANTIES.
  -
  -->

<Chapter id="chapter.numbers">
  <Title/Numbers/
    <Section id="section.numbers.general">
    <Title/Numbers in General/
      <P>
	The module <Span class=index/<<Number>>/ contains procedures operating
	on numbers.  Numbers in &Oz; are either integers or floats.  The
	following arithmetic procedures are defined both on integers and
	on floats; however, there is no implicit conversion.  If one input
	argument is a float and the other an integer, a type error is raised.
      <List>
	<Entry><Span class=index/<<IsNumber>>/
	  <Index class=tails/<<Number>><And><<is>>/
	<Synopsis>
	  <<{Number.is ?+{X} ??{B}}>>
	<Item>
	  tests whether ?_{X} is a number.

	<Entry><Span class=index/<<+>>/
	  <Index/<<Number>><And><<'+'>>/
	<Synopsis>
	  <<{Number.'+' ?+{FI1} ?+{FI2} ??{FI3}}>>
	<Item>
	  returns the sum of ?_{FI1} and&nbsp;?_{FI2}.

	<Entry><Span class=index/<<->>/
	  <Index/<<Number>><And><<'-'>>/
	<Synopsis>
	  <<{Number.'-' ?+{FI1} ?+{FI2} ??{FI3}}>>
	<Item>
	  returns the difference of ?_{FI1} and&nbsp;?_{FI2}.

	<ENTRY><Span class=index/<<*>>/
	  <Index/<<Number>><And><<'*'>>/
	<Synopsis>
	  <<{Number.'*' ?+{FI1} ?+{FI2} ??{FI3}}>>
	<Item>
	  returns the product of ?_{FI1} and&nbsp;?_{FI2}.

	<Entry><Span class=index/<<~>>/
	  <Index/<<Number>><And><<'~'>>/
	<Synopsis>
	  <<{Number.'~' ?+{FI1} ??{FI2}}>>
	<Item>
	  returns the negation of&nbsp;?_{FI1}.

	<Entry><Span class=index/<<Pow>>/
	  <Index/<<Number>><And><<pow>>/
	<Synopsis>
	  <<{Number.pow ?+{FI1} ?+{FI2} ??{FI3}}>>
	<Item>
	  returns ?_{FI1} to the power of&nbsp;?_{FI2}.

	<Entry><Span class=index/<<Abs>>/
	  <Index/<<Number>><And><<abs>>/
	<Synopsis>
	  <<{Number.abs ?+{FI1} ??{FI2}}>>
	<Item>
	  returns the absolute value of&nbsp;?_{FI1}.
      </List>

  <Section id="section.numbers.integers">
    <Title/Integers/
    <P>
      The module <Span class=index/<<Int>>/ contains procedures operating
      on integers.
      <!--** range of integers, i.e., big ints? -->
      <List>
	<Entry><Span class=index/<<IsInt>>/
	  <Index class=tails/<<Int>><And><<is>>/
	<Synopsis>
	  <<{Int.is ?+{X} ??{B}}>>
	<Item>
	  tests whether ?_{X} is an integer.

	<Entry><Span class=index/<<IsNat>>/
	  <Index/<<Int>><And><<isNat>>/
	<Synopsis>
	  <<{Int.isNat ?+{I} ??{B}}>>
	<Item>
	  tests whether ?_{I} is a natural number, &ie;, an integer greater
	  than or equal to&nbsp;<<0>>.

	<Entry><Span class=index/<<IsOdd>>/
	  <Index/<<Int>><And><<isOdd>>/
	<Synopsis>
	  <<{Int.isOdd ?+{I} ??{B}}>>
	<Item>
	  tests whether ?_{I} is an odd integer.

	<Entry><Span class=index/<<IsEven>>/
	  <Index/<<Int>><And><<isEven>>/
	<Synopsis>
	  <<{Int.isEven ?+{I} ??{B}}>>
	<Item>
	  tests whether ?_{I} is an even integer.

	<Entry><Span class=index/<<div>>/
	  <Index/<<Int>><And><<'div'>>/
	<Synopsis>
	  <<{Int.'div' ?+{I1} ?+{I2} ??{I3}}>>
	<Item>
	  returns ?_{I1} integer-divided by&nbsp;?_{I2}, rounding
	  towards&nbsp;<<0>>.  <<Int.'div'>> can be defined as follows:
<<<local
   fun {Div I1 I2}
      case I1 < I2 then 0 else 1 + {Div I1 - I2 I2} end
   end
in
   fun {Int.'div' I1 I2}
      {Div {Abs I1} {Abs I2}} *
      case I1 * I2 >= 0 then 1 else ~1 end
   end
end>>>

	<Entry><Span class=index/<<mod>>/
	  <Index/<<Int>><And><<'mod'>>/
	<Synopsis>
	  <<{Int.'mod' ?+{I1} ?+{I2} ??{I3}}>>
	<Item>
	  returns ?_{I1} modulo&nbsp;?_{I2}.  <<Int.'mod'>> can be
	  defined as follows:
<<<fun {Int.'mod' I1 I2}
   I1 - I2 * (I1 div I2)
end>>>

	<Entry><Span class=index/<<IntToFloat>>/
	  <Index class=tails/<<Int>><And><<toFloat>>/
	<Synopsis>
	  <<{Int.toFloat ?+{I} ??{F}}>>
	<Item>
	  returns the float closest to the integer&nbsp;?_{I}.

	<Entry><Span class=index/<<IntToString>>/
	  <Index class=tails/<<Int>><And><<toString>>/
	<Synopsis>
	  <<{Int.toString ?+{I} ??{S}}>>
	<Item>
	  returns the string describing the integer&nbsp;?_{I}
	  in &Oz; concrete syntax.
      </List>

  <Section id="section.numbers.floats">
    <Title/Floats/
    <P>
      The module <Span class=index/<<Float>>/ contains procedures operating
      on floating point numbers.
      <!--** representation limitations, i.e., bounds and precision? -->
      <List>
	<Entry><Span class=index/<<IsFloat>>/
	  <Index class=tails/<<Float>><And><<is>>/
	<Synopsis>
	  <<{Float.is ?+{X} ??{B}}>>
	<Item>
	  tests whether ?_{X} is a float.

	<Entry><Span class=index><</>></Span>
	  <Index><<Float>><And><<'/'>></Index>
	<Synopsis>
	  <<{Float.'/' ?+{F1} ?+{F2} ??{F3}}>>
	<Item>
	  returns ?_{F1} divided by&nbsp;?_{F2}.

	<Entry><Span class=index/<<Exp>>/
	  <Index/<<Float>><And><<exp>>/
	<Synopsis>
	  <<{Float.exp ?+{F1} ??{F2}}>>
	<Item>
	  returns ?_{F1} to the power of <Var type=meta/e/.

	<Entry><Span class=index/<<Log>>/
	  <Index/<<Float>><And><<log>>/
	<Synopsis>
	  <<{Float.log ?+{F1} ??{F2}}>>
	<Item>
	  returns the logarithm to the base <Var type=meta/e/ of&nbsp;?_{F1}.

	<Entry><Span class=index/<<Sqrt>>/
	  <Index/<<Float>><And><<sqrt>>/
	<Synopsis>
	  <<{Float.sqrt ?+{F1} ??{F2}}>>
	<Item>
	  returns the square root of&nbsp;?_{F1}.

	<Entry><Span class=index/<<Ceil>>/
	  <Index/<<Float>><And><<ceil>>/
	<Synopsis>
	  <<{Float.ceil ?+{F1} ??{F2}}>>
	<Item>
	  returns the ceiling of&nbsp;?_{F1} (rounding towards positive
	  infinity).

	<Entry><Span class=index/<<Floor>>/
	  <Index/<<Float>><And><<floor>>/
	<Synopsis>
	  <<{Float.floor ?+{F1} ??{F2}}>>
	<Item>
	  returns the floor of&nbsp;?_{F1} (rounding towards negative
	  infinity).

	<Entry><Span class=index/<<Round>>/
	  <Index/<<Float>><And><<round>>/
	<Synopsis>
	  <<{Float.round ?+{F1} ??{F2}}>>
	<Item>
	  returns the integral value closest to&nbsp;?_{F1}.  If there are
	  two candidates, ?_{F1} is rounded to the closest even integral
	  value, &eg;, <<{Float.round 1.5}>> and <<{Float.round 2.5}>> both
	  return <<2.0>>.

	<Entry><Span class=index/<<Sin>>/
	  <Index/<<Float>><And><<sin>>/
	<Synopsis>
	  <<{Float.sin ?+{F1} ??{F2}}>>
	<Item>
	  returns the sine of&nbsp;?_{F1}.

	<Entry><Span class=index/<<Cos>>/
	  <Index/<<Float>><And><<cos>>/
	<Synopsis>
	  <<{Float.cos ?+{F1} ??{F2}}>>
	<Item>
	  returns the cosine of&nbsp;?_{F1}.

	<Entry><Span class=index/<<Tan>>/
	  <Index/<<Float>><And><<tan>>/
	<Synopsis>
	  <<{Float.tan ?+{F1} ??{F2}}>>
	<Item>
	  returns the tangent of&nbsp;?_{F1}.

	<Entry><Span class=index/<<Asin>>/
	  <Index/<<Float>><And><<asin>>/
	<Synopsis>
	  <<{Float.asin ?+{F1} ??{F2}}>>
	<Item>
	  returns the arc sine of&nbsp;?_{F1}.

	<Entry><Span class=index/<<Acos>>/
	  <Index/<<Float>><And><<acos>>/
	<Synopsis>
	  <<{Float.acos ?+{F1} ??{F2}}>>
	<Item>
	  returns the arc cosine of&nbsp;?_{F1}.

	<Entry><Span class=index/<<Atan>>/
	  <Index/<<Float>><And><<atan>>/
	<Synopsis>
	  <<{Float.atan ?+{F1} ??{F2}}>>
	<Item>
	  returns the arc tangent of&nbsp;?_{F1}.

	<Entry><Span class=index/<<Atan2>>/
	  <Index/<<Float>><And><<atan2>>/
	<Synopsis>
	  <<{Float.atan2 ?+{F1} ?+{F2} ??{F3}}>>
	<Item>
	  returns the principal value of the arc tangent of
	  <<?_{F1} / ?_{F2}>>, using the signs of both arguments
	  to determine the quadrant of the return value.  An error
	  exception may (but needs not) be raised if both arguments
	  are zero.

	<Entry><Span class=index/<<Float.sinh>>/
	  <Index/<<Float>><And><<sinh>>/
	<Synopsis>
	  <<{Float.sinh ?+{F1} ??{F2}}>>
	<Item>
	  returns the hyperbolic sine of&nbsp;?_{F1}.

	<Entry><Span class=index/<<Float.cosh>>/
	  <Index/<<Float>><And><<cosh>>/
	<Synopsis>
	  <<{Float.cosh ?+{F1} ??{F2}}>>
	<Item>
	  returns the hyperbolic cosine of&nbsp;?_{F1}.

	<Entry><Span class=index/<<Float.tanh>>/
	  <Index/<<Float>><And><<tanh>>/
	<Synopsis>
	  <<{Float.tanh ?+{F1} ??{F2}}>>
	<Item>
	  returns the hyperbolic tangent of&nbsp;?_{F1}.

	<Entry><Span class=index/<<Float.asinh>>/
	  <Index/<<Float>><And><<asinh>>/
	<Synopsis>
	  <<{Float.asinh ?+{F1} ??{F2}}>>
	<Item>
	  returns the inverse hyperbolic sine of&nbsp;?_{F1}.

	<Entry><Span class=index/<<Float.acosh>>/
	  <Index/<<Float>><And><<acosh>>/
	<Synopsis>
	  <<{Float.acosh ?+{F1} ??{F2}}>>
	<Item>
	  returns the inverse hyperbolic cosine of&nbsp;?_{F1}.

	<Entry><Span class=index/<<Float.atanh>>/
	  <Index/<<Float>><And><<atanh>>/
	<Synopsis>
	  <<{Float.atanh ?+{F1} ??{F2}}>>
	<Item>
	  returns the inverse hyperbolic tangent of&nbsp;?_{F1}.

	<Entry><Span class=index/<<FloatToInt>>/
	  <Index class=tails/<<Float>><And><<toInt>>/
	<Synopsis>
	  <<{Float.toInt ?+{F} ??{I}}>>
	<Item>
	  returns the integer closest to float&nbsp;?_{F}.  If there are
	  two candidates, ?_{F} is rounded to the closest even integer,
	  &eg;, <<{FloatToInt 1.5}>> and <<{FloatToInt 2.5}>> both
	  return&nbsp;<<2>>.

	<Entry><Span class=index/<<FloatToString>>/
	  <Index class=tails/<<Float>><And><<toString>>/
	<Synopsis>
	  <<{Float.toString ?+{F} ??{S}}>>
	<Item>
	  returns the string describing the float&nbsp;?_{F} in &Oz;
	  concrete syntax.
      </List>
</Chapter>
