
k=PostProcessing.NbViews-1;
View[k].NormalRaise = -1;
View[k].Axes = 0;
View[k].ShowScale = 1; 

/*
General.Trackball = 0; // Use trackball rotation mode
General.RotationX = 270; // First Euler angle (used if Trackball=0)
General.RotationY = 0; // Second Euler angle (used if Trackball=0)
General.RotationZ = 180; // Third Euler angle (used if Trackball=0)
*/

