BF_BUILDDIR = '../blender-build/linux-glibc211-x86_64'
BF_INSTALLDIR = '../blender-install/linux-glibc211-x86_64'
BF_NUMJOBS = 4

# Python configuration
BF_PYTHON_VERSION = '3.3'
BF_PYTHON_ABI_FLAGS = 'm'
BF_PYTHON = '/opt/lib/python-3.3'

WITH_BF_STATICPYTHON = True

# OpenCollada configuration
WITH_BF_COLLADA = False

# FFMPEG configuration
WITH_BF_FFMPEG = True
WITH_BF_STATICFFMPEG = True

BF_FFMPEG = '/opt/lib/ffmpeg'
BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib'
BF_FFMPEG_LIB_STATIC = '${BF_FFMPEG_LIBPATH}/libavformat.a ${BF_FFMPEG_LIBPATH}/libavdevice.a ' + \
    '${BF_FFMPEG_LIBPATH}/libavfilter.a ${BF_FFMPEG_LIBPATH}/libavcodec.a ${BF_FFMPEG_LIBPATH}/libavutil.a ' + \
    '${BF_FFMPEG_LIBPATH}/libswscale.a ${BF_FFMPEG_LIBPATH}/libswresample.a ' + \
    '/usr/lib/libxvidcore.a /usr/lib/libx264.a /usr/lib/libmp3lame.a /usr/lib/libvpx.a /usr/lib/libvorbis.a ' + \
    '/usr/lib/libogg.a /usr/lib/libvorbisenc.a /usr/lib/libtheora.a /usr/lib/libschroedinger-1.0.a ' + \
    '/usr/lib/liborc-0.4.a'

# Don't depend on system's libstdc++
WITH_BF_STATICCXX = True
BF_CXX_LIB_STATIC = '/usr/lib/gcc/x86_64-linux-gnu/4.7.1/libstdc++.a'

WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL = '/opt/lib/openal'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a'

WITH_BF_GETTEXT_STATIC = True

WITH_BF_FREETYPE_STATIC = False

WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = True

WITH_BF_TIFF = True
WITH_BF_STATICTIFF = True
BF_TIFF_LIB_STATIC = '${BF_TIFF}/lib/libtiff.a'

WITH_BF_JPEG = True
WITH_BF_STATICJPEG = True
BF_JPEG_LIB_STATIC= '${BF_JPEG}/lib/libjpeg.a'

WITH_BF_STATICLIBSAMPLERATE = True

WITH_BF_PNG = True
WITH_BF_STATICPNG = True
BF_PNG_LIB_STATIC = '${BF_PNG}/lib/libpng.a'

WITH_BF_ZLIB = True
WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'

WITH_BF_SDL = True
WITH_BF_OGG = False

WITH_BF_OPENMP = True
WITH_BF_STATICOPENMP = True
BF_OPENMP_LIB_STATIC = '/usr/lib/gcc/x86_64-linux-gnu/4.7/libgomp.a'

WITH_BF_GAMEENGINE = True
WITH_BF_BULLET = True

# Do not build blender when building blenderplayer
WITH_BF_NOBLENDER = True
WITH_BF_PLAYER = True

# Use jemalloc memory manager
WITH_BF_JEMALLOC = True
WITH_BF_STATICJEMALLOC = True
BF_JEMALLOC = '/opt/lib/jemalloc'
BF_JEMALLOC_LIBPATH = '${BF_JEMALLOC}/lib'

# Use 3d mouse library
WITH_BF_3DMOUSE = True
WITH_BF_STATIC3DMOUSE = True
BF_3DMOUSE = '/opt/lib/libspnav'
BF_3DMOUSE_LIBPATH = '${BF_3DMOUSE}/lib'

# Color management
WITH_BF_OCIO = True
WITH_BF_STATICOCIO = True
BF_OCIO = '/opt/lib/ocio'
BF_OCIO_INC = '${BF_OCIO}/include'
BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/libOpenColorIO.a ${BF_OCIO_LIBPATH}/libtinyxml.a ${BF_OCIO_LIBPATH}/libyaml-cpp.a'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'

WITH_BF_BOOST = True
WITH_BF_STATICBOOST = True
BF_BOOST = '/opt/lib/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
    '${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a \
    ${BF_BOOST_LIBPATH}/libboost_thread.a'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'

# JACK
WITH_BF_JACK = False
WITH_BF_STATICJACK = True
BF_JACK_LIB_STATIC = '${BF_ZLIB}/lib/libjack.a'

# Motion Tracking
WITH_BF_LIBMV = False

# Ocean Simulation
WITH_BF_FFTW3 = True
WITH_BF_STATICFFTW3 = True
WITH_BF_OCEANSIM = True

# Compilation and optimization
BF_DEBUG = False
REL_CCFLAGS = ['-DNDEBUG', '-O2', '-msse', '-msse2']  # C & C++
PLATFORM_LINKFLAGS = ['-lrt']
