/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor: 
 *		Jeroen Bakker 
 *		Monique Dewanchand
 */

#include "COM_MixLinearLightOperation.h"

MixLinearLightOperation::MixLinearLightOperation() : MixBaseOperation()
{
	/* pass */
}

void MixLinearLightOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
	float inputColor1[4];
	float inputColor2[4];
	float value;
	
	this->m_inputValueOperation->read(&value, x, y, sampler);
	this->m_inputColor1Operation->read(&inputColor1[0], x, y, sampler);
	this->m_inputColor2Operation->read(&inputColor2[0], x, y, sampler);
	
	if (this->useValueAlphaMultiply()) {
		value *= inputColor2[3];
	}
	if (inputColor2[0] > 0.5f)
		output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0] - 0.5f));
	else
		output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0]) - 1.0f);
	if (inputColor2[1] > 0.5f)
		output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1] - 0.5f));
	else
		output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1]) - 1.0f);
	if (inputColor2[2] > 0.5f)
		output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2] - 0.5f));
	else
		output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2]) - 1.0f);
	
	output[3] = inputColor1[3];

	clampIfNeeded(output);
}
