/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. 
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2009 Blender Foundation.
 * All rights reserved.
 *
 * 
 * Contributor(s): Blender Foundation
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/blenfont/BLF_api.h
 *  \ingroup blf
 */


#ifndef __BLF_API_H__
#define __BLF_API_H__

struct rctf;
struct ColorManagedDisplay;

int BLF_init(int points, int dpi);
void BLF_exit(void);
void BLF_default_dpi(int dpi);

void BLF_cache_clear(void);

int BLF_load(const char *name);
int BLF_load_mem(const char *name, const unsigned char *mem, int mem_size);

int BLF_load_unique(const char *name);
int BLF_load_mem_unique(const char *name, const unsigned char *mem, int mem_size);

void BLF_unload(const char *name);

/* Attach a file with metrics information from memory. */
void BLF_metrics_attach(int fontid, unsigned char *mem, int mem_size);

void BLF_aspect(int fontid, float x, float y, float z);
void BLF_position(int fontid, float x, float y, float z);
void BLF_size(int fontid, int size, int dpi);

/* Set a 4x4 matrix to be multiplied before draw the text.
 * Remember that you need call BLF_enable(BLF_MATRIX)
 * to enable this.
 *
 * The order of the matrix is like GL:
 *
 *  | m[0]  m[4]  m[8]  m[12] |
 *  | m[1]  m[5]  m[9]  m[13] |
 *  | m[2]  m[6]  m[10] m[14] |
 *  | m[3]  m[7]  m[11] m[15] |
 *
 */
void BLF_matrix(int fontid, const double m[16]);

/* Draw the string using the default font, size and dpi. */
void BLF_draw_default(float x, float y, float z, const char *str, size_t len);
void BLF_draw_default_ascii(float x, float y, float z, const char *str, size_t len);

/* Draw the string using the current font. */
void BLF_draw(int fontid, const char *str, size_t len);
void BLF_draw_ascii(int fontid, const char *str, size_t len);

/* This function return the bounding box of the string
 * and are not multiplied by the aspect.
 */
void BLF_boundbox(int fontid, const char *str, struct rctf *box);

/* The next both function return the width and height
 * of the string, using the current font and both value 
 * are multiplied by the aspect of the font.
 */
float BLF_width(int fontid, const char *str);
float BLF_height(int fontid, const char *str);

/* Return dimensions of the font without any sample text. */
float BLF_height_max(int fontid);
float BLF_width_max(int fontid);
float BLF_descender(int fontid);
float BLF_ascender(int fontid);

/* The following function return the width and height of the string, but
 * just in one call, so avoid extra freetype2 stuff.
 */
void BLF_width_and_height(int fontid, const char *str, float *width, float *height);

/* For fixed width fonts only, returns the width of a
 * character.
 */
float BLF_fixed_width(int fontid);

/* and this two function return the width and height
 * of the string, using the default font and both value
 * are multiplied by the aspect of the font.
 */
void  BLF_width_and_height_default(const char *str, float *width, float *height);
float BLF_width_default(const char *str);
float BLF_height_default(const char *str);

/* Set rotation for default font. */
void BLF_rotation_default(float angle);

/* Enable/disable options to the default font. */
void BLF_enable_default(int option);
void BLF_disable_default(int option);

/* By default, rotation and clipping are disable and
 * have to be enable/disable using BLF_enable/disable.
 */
void BLF_rotation(int fontid, float angle);
void BLF_clipping(int fontid, float xmin, float ymin, float xmax, float ymax);
void BLF_clipping_default(float xmin, float ymin, float xmax, float ymax);
void BLF_blur(int fontid, int size);

void BLF_enable(int fontid, int option);
void BLF_disable(int fontid, int option);

/* Shadow options, level is the blur level, can be 3, 5 or 0 and
 * the other argument are the rgba color.
 * Take care that shadow need to be enable using BLF_enable!!!
 */
void BLF_shadow(int fontid, int level, float r, float g, float b, float a);

/* Set the offset for shadow text, this is the current cursor
 * position plus this offset, don't need call BLF_position before
 * this function, the current position is calculate only on
 * BLF_draw, so it's safe call this whenever you like.
 */
void BLF_shadow_offset(int fontid, int x, int y);

/* Set the buffer, size and number of channels to draw, one thing to take care is call
 * this function with NULL pointer when we finish, for example:
 *
 *     BLF_buffer(my_fbuf, my_cbuf, 100, 100, 4, TRUE);
 *
 *     ... set color, position and draw ...
 *
 *     BLF_buffer(NULL, NULL, 0, 0, 0, FALSE);
 */
void BLF_buffer(int fontid, float *fbuf, unsigned char *cbuf, int w, int h, int nch, struct ColorManagedDisplay *display);

/* Set the color to be used for text. */
void BLF_buffer_col(int fontid, float r, float g, float b, float a);

/* Draw the string into the buffer, this function draw in both buffer, float and unsigned char _BUT_
 * it's not necessary set both buffer, NULL is valid here.
 */
void BLF_draw_buffer(int fontid, const char *str);

/* Add a path to the font dir paths. */
void BLF_dir_add(const char *path);

/* Remove a path from the font dir paths. */
void BLF_dir_rem(const char *path);

/* Return an array with all the font dir (this can be used for filesel) */
char **BLF_dir_get(int *ndir);

/* Free the data return by BLF_dir_get. */
void BLF_dir_free(char **dirs, int count);

/* font->flags. */
#define BLF_ROTATION         (1 << 0)
#define BLF_CLIPPING         (1 << 1)
#define BLF_SHADOW           (1 << 2)
#define BLF_KERNING_DEFAULT  (1 << 3)
#define BLF_MATRIX           (1 << 4)
#define BLF_ASPECT           (1 << 5)
#define BLF_HINTING          (1 << 6)

#define BLF_DRAW_STR_DUMMY_MAX 1024

/* XXX, bad design */
extern int blf_mono_font;
extern int blf_mono_font_render; /* don't mess drawing with render threads. */

#endif /* __BLF_API_H__ */
