/***************************************************************************

    VIC Dual Game board

****************************************************************************/

#include "emu.h"
#include "includes/vicdual.h"


static UINT8 palette_bank;


static const pen_t pens_from_color_prom[] =
{
	RGB_BLACK,
	MAKE_RGB(0x00, 0xff, 0x00),
	MAKE_RGB(0x00, 0x00, 0xff),
	MAKE_RGB(0x00, 0xff, 0xff),
	MAKE_RGB(0xff, 0x00, 0x00),
	MAKE_RGB(0xff, 0xff, 0x00),
	MAKE_RGB(0xff, 0x00, 0xff),
	RGB_WHITE
};


WRITE8_HANDLER( vicdual_palette_bank_w )
{
	space->machine->primary_screen->update_partial(space->machine->primary_screen->vpos());
	palette_bank = data & 3;
}


VIDEO_UPDATE( vicdual_bw )
{
	UINT8 x = 0;
	UINT8 y = cliprect->min_y;
	UINT8 video_data = 0;

	while (1)
	{
		pen_t pen;

		if ((x & 0x07) == 0)
		{
			offs_t offs;
			UINT8 char_code;

			/* read the character code */
			offs = (y >> 3 << 5) | (x >> 3);
			char_code = vicdual_videoram_r(offs);

			/* read the appropriate line of the character ram */
			offs = (char_code << 3) | (y & 0x07);
			video_data = vicdual_characterram_r(offs);
		}

		/* plot the current pixel */
		pen = (video_data & 0x80) ? RGB_WHITE : RGB_BLACK;
		*BITMAP_ADDR32(bitmap, y, x) = pen;

		/* next pixel */
		video_data = video_data << 1;
		x = x + 1;

		/* end of line? */
		if (x == 0)
		{
			/* end of region to update? */
			if (y == cliprect->max_y)
			{
				break;
			}

			/* next row */
			y = y + 1;
		}
	}

	return 0;
}


VIDEO_UPDATE( vicdual_color )
{
	UINT8 *color_prom = (UINT8 *)memory_region(screen->machine, "proms");
	UINT8 x = 0;
	UINT8 y = cliprect->min_y;
	UINT8 video_data = 0;
	pen_t back_pen = 0;
	pen_t fore_pen = 0;

	while (1)
	{
		pen_t pen;

		if ((x & 0x07) == 0)
		{
			offs_t offs;
			UINT8 char_code;

			/* read the character code */
			offs = (y >> 3 << 5) | (x >> 3);
			char_code = vicdual_videoram_r(offs);

			/* read the appropriate line of the character ram */
			offs = (char_code << 3) | (y & 0x07);
			video_data = vicdual_characterram_r(offs);

			/* get the foreground and background colors from the PROM */
			offs = (char_code >> 5) | (palette_bank << 3);
			back_pen = pens_from_color_prom[(color_prom[offs] >> 1) & 0x07];
			fore_pen = pens_from_color_prom[(color_prom[offs] >> 5) & 0x07];
		}

		/* plot the current pixel */
		pen = (video_data & 0x80) ? fore_pen : back_pen;
		*BITMAP_ADDR32(bitmap, y, x) = pen;

		/* next pixel */
		video_data = video_data << 1;
		x = x + 1;

		/* end of line? */
		if (x == 0)
		{
			/* end of region to update? */
			if (y == cliprect->max_y)
			{
				break;
			}

			/* next row */
			y = y + 1;
		}
	}

	return 0;
}


VIDEO_UPDATE( vicdual_bw_or_color )
{
	if (vicdual_is_cabinet_color(screen->machine))
		VIDEO_UPDATE_CALL(vicdual_color);
	else
		VIDEO_UPDATE_CALL(vicdual_bw);

	return 0;
}
