/*******************************************************************

Namco System 86

Sky Kid Deluxe        (c) 1986 Namco
Hopping Mappy         (c) 1986 Namco
The Return of Ishtar  (c) 1986 Namco
Genpei ToumaDen       (c) 1986 Namco
Rolling Thunder       (c) 1986 Namco
Wonder Momo           (c) 1987 Namco


Rolling Thunder
Custom ICs:
----------
98XX        lamp/coin output
99XX        sound volume
CUS27       clock divider
CUS30       sound control
CUS35/CUS48 sprite address generator [1]
CUS39       sprite generator
CUS41       address decoder [2] [3]
CUS42(x2)   dual scrolling tilemap address generator
CUS43(x2)   dual tilemap generator
CUS47       address decoder
CUS60       MCU (63701) [2]
CUS115      expansion board ROM banking [4]

[1] Schematics show CUS35, parts list shows CUS48
[2] Shown in schematics but not in the parts list
[3] Changes from game to game
[4] The expansion board is used only by some games


Rolling Thunder Memory map
--------------------------
Most of the decoding is done by custom chips (CUS47 and CUS41), so the memory
map is inferred by program behaviour. The customs also handle internally irq
and watchdog.
The main CPU memory map is the same in all games because CUS47 is used by all
games. The sub CPU and sound CPU, on the other hand, change because CUS41 is
replaced by other chips.
All RAM is shared between main and sub CPU, except for sound RAM which is shared
between main and sound CPU; the portion of object RAM that is overlapped by sound
RAM is used exclusively by the sub CPU.

MAIN CPU:

Address          Dir Data     Name      Description
---------------- --- -------- --------- -----------------------
000xxxxxxxxxxxxx R/W xxxxxxxx SCROLL0   tilemap 0/1 RAM (shared with sub CPU)
001xxxxxxxxxxxxx R/W xxxxxxxx SCROLL1   tilemap 2/3 RAM (shared with sub CPU)
010000xxxxxxxxxx R/W xxxxxxxx SOUND     sound RAM (through CUS30, shared with MCU)
01000000xxxxxxxx R/W xxxxxxxx           portion holding the sound wave data
0100000100xxxxxx R/W xxxxxxxx           portion holding the sound registers
010xxxxxxxxxxxxx R/W xxxxxxxx OBJECT    work RAM (shared with sub CPU) [1]
01011xxxxxxxxxxx R/W xxxxxxxx           portion holding sprite registers
011xxxxxxxxxxxxx R   xxxxxxxx ROM 9D    program ROM (banked) [2]
1xxxxxxxxxxxxxxx R   xxxxxxxx ROM 9C    program ROM
100000----------   W --------           watchdog reset (RES generated by CUS47)
100001----------   W --------           main CPU irq acknowledge (IRQ generated by CUS47)
10001x----------   W -------- BANK      tile gfx bank select (data is in A10) (latch in CUS47)
100100-------x0x   W xxxxxxxx LATCH0    tilemap 0/1 X scroll + priority
100100-------x10   W xxxxxxxx LATCH0    tilemap 0/1 Y scroll
100100--------11   W ------xx BAMNKM    ROM 9D bank select
100101-------x0x   W xxxxxxxx LATCH1    tilemap 2/3 X scroll + priority
100101-------x10   W xxxxxxxx LATCH1    tilemap 2/3 Y scroll
100101--------11   W ------xx BAMNKS    ROM 12D bank select
110000----------   W xxxxxxxx BACKCOLOR background color

[1] Note that this is partially overlapped by sound RAM
[2] In Rolling Thunder and others, replaced by the ROM/voice expansion board


SUB CPU:

Address          Dir Data     Name      Description
---------------- --- -------- --------- -----------------------
000xxxxxxxxxxxxx R/W xxxxxxxx SUBOBJ    work RAM (shared with main CPU)
00011xxxxxxxxxxx R/W xxxxxxxx           portion holding sprite registers
001xxxxxxxxxxxxx R/W xxxxxxxx SUBSCR0   tilemap 0/1 RAM (shared with main CPU)
010xxxxxxxxxxxxx R/W xxxxxxxx SUBSCR1   tilemap 2/3 RAM (shared with main CPU)
011xxxxxxxxxxxxx R   xxxxxxxx ROM 12D   program ROM (banked) [1]
1xxxxxxxxxxxxxxx R   xxxxxxxx ROM 12C   program ROM
10000-----------   W --------           watchdog reset (MRESET generated by CUS41)
10001-----------   W --------           main CPU irq acknowledge (generated by CUS41)
11010--------x0x   W xxxxxxxx LATCH0    tilemap 0/1 X scroll + priority
11010--------x10   W xxxxxxxx LATCH0    tilemap 0/1 Y scroll
11010---------11   W ------xx BAMNKM    ROM 9D bank select
11011--------x0x   W xxxxxxxx LATCH1    tilemap 2/3 X scroll + priority
11011--------x10   W xxxxxxxx LATCH1    tilemap 2/3 Y scroll
11011---------11   W ------xx BAMNKS    ROM 12D bank select

[1] Only used by Rolling Thunder


MCU:

Address          Dir Data     Name      Description
---------------- --- -------- --------- -----------------------
00000000xxxxxxxx                        MCU internal registers, timers, ports and RAM
0001xxxxxxxxxxxx R/W xxxxxxxx RAM 3F    sound RAM (through CUS30, partially shared with main CPU)
00010000xxxxxxxx R/W xxxxxxxx           portion holding the sound wave data
0001000100xxxxxx R/W xxxxxxxx           portion holding the sound registers
00100-----00---x R/W xxxxxxxx YMCS      YM2151
00100-----01----                        n.c.
00100-----10---- R   xxxxxxxx PORTA     switch inputs
00100-----11---- R   xxxxxxxx PORTB     dip switches
01xxxxxxxxxxxxxx R   xxxxxxxx ROM 6B    program ROM (lower half)
10xxxxxxxxxxxxxx R   xxxxxxxx ROM 6B    program ROM (upper half)
10110-----------   W                    unknown (CUS41)
10111-----------   W                    unknown (CUS41)
1111xxxxxxxxxxxx R   xxxxxxxx           MCU internal ROM


Notes:
-----
- we are using an unusually high CPU interleave factor (800) to avoid hangs
  in rthunder. The two 6809 in this game synchronize using a semaphore at
  5606/5607 (CPU1) 1606/1607 (CPU2). CPU1 clears 5606, does some quick things,
  and then increments 5606. While it does its quick things (which require
  about 40 clock cycles) it expects CPU2 to clear 5607.
  Raising the interleave factor to 1000 makes wndrmomo crash during attract
  mode. I haven't investigated on the cause.

- There are two watchdogs, one per CPU (or maybe three). Handling them
  separately is necessary to allow entering service mode without manually
  resetting in rthunder and genpeitd: only one of the CPUs stops writing to
  the watchdog.

- The sprite hardware buffers spriteram: the program writes the sprite list to
  offsets 4-9 of every 16-byte block, then at the end writes to offset 0x1ff2 of
  sprite RAM to signal the chip that the list is complete. The chip will copy
  the list from 4-9 to 10-15 and use it from there. This has not been verified
  on the real hardware, but it is the most logical way of doing it.
  Emulating this behaviour and not using an external buffer is important in
  rthunder: when you insert a coin, the whole sprite RAM is cleared, but 0x1ff2
  is not written to. If we buffered spriteram to an external buffer, this would
  cause dangling sprites because the buffer would not be updated.

- spriteram buffering fixes sprite lag, but causes a glitch in rthunder when
  entering a door. The *closed* door is made of tiles, but the *moving* door is
  made of sprites. Since sprites are delayed by 1 frame, when you enter a door
  there is one frame where neither the tile-based closed door nor the
  sprite-based moving door is shown, so it flickers. This behavior has been
  confirmed on a real PCB.

TODO:
----
- In wndrmomo, enemies coming out from the ground cut "holes" from the crowd in
  the foreground. This is because the crowd sprites have higher priority, but
  come earlier in the sprite list, so now that sprite/tilemap orthogonality is
  implemented, crowd is obscured by sprites following it, which are obscured
  by the tilemap. Reverting to the previous behaviour, removing orthogonality,
  would of course fix the problem, but I'm quite sure it wouldn't be correct.

- The two unknown writes for the MCU are probably watchdog reset and irq acknowledge,
  but they don't seem to work as expected. During the first few frames they are
  written out of order and hooking them up in the usual way causes the MCU to
  stop receiving interrupts.

- rthundro crashes often after you die; I've seen this happen only in area 5, though.

- In wndrmomo, nothing happens when setting the service mode dip switch while
  the game is running. This is unusual for Namco.
  Also, in rthunder it works during attract mode but not while playing. If you
  set the service switch while playing, it just hangs.

- in hopmappy, when you enter service mode the screen is flipped. Toggling the
  flip screen dip switch corrects the problem. It appears that some RAM is
  cleared after the routine that sets the screen orientation is called, while
  it should be cleared before. I'm not sure if this is a bug in the original,
  it could be a timing issue in the driver.

*******************************************************************/

#include "emu.h"
#include "cpu/m6809/m6809.h"
#include "cpu/m6800/m6800.h"
#include "sound/2151intf.h"
#include "sound/namco.h"
#include "sound/n63701x.h"

extern UINT8 *rthunder_videoram1, *rthunder_videoram2, *rthunder_spriteram;

PALETTE_INIT( namcos86 );
VIDEO_START( namcos86 );
VIDEO_UPDATE( namcos86 );
VIDEO_EOF( namcos86 );
READ8_HANDLER( rthunder_videoram1_r );
WRITE8_HANDLER( rthunder_videoram1_w );
READ8_HANDLER( rthunder_videoram2_r );
WRITE8_HANDLER( rthunder_videoram2_w );
WRITE8_HANDLER( rthunder_scroll0_w );
WRITE8_HANDLER( rthunder_scroll1_w );
WRITE8_HANDLER( rthunder_scroll2_w );
WRITE8_HANDLER( rthunder_scroll3_w );
WRITE8_HANDLER( rthunder_backcolor_w );
WRITE8_HANDLER( rthunder_tilebank_select_w );
READ8_HANDLER( rthunder_spriteram_r );
WRITE8_HANDLER( rthunder_spriteram_w );


static WRITE8_HANDLER( bankswitch1_w )
{
	UINT8 *base = memory_region(space->machine, "cpu1") + 0x10000;

	/* if the ROM expansion module is available, don't do anything. This avoids conflict */
	/* with bankswitch1_ext_w() in wndrmomo */
	if (memory_region(space->machine, "user1")) return;

	memory_set_bankptr(space->machine, "bank1",base + ((data & 0x03) * 0x2000));
}

static WRITE8_HANDLER( bankswitch1_ext_w )
{
	UINT8 *base = memory_region(space->machine, "user1");

	if (base == 0) return;

	memory_set_bankptr(space->machine, "bank1",base + ((data & 0x1f) * 0x2000));
}

static WRITE8_HANDLER( bankswitch2_w )
{
	UINT8 *base = memory_region(space->machine, "cpu2") + 0x10000;

	memory_set_bankptr(space->machine, "bank2",base + ((data & 0x03) * 0x2000));
}

/* Stubs to pass the correct Dip Switch setup to the MCU */
static READ8_HANDLER( dsw0_r )
{
	int rhi, rlo;

	rhi  = ( input_port_read(space->machine, "DSWA") & 0x01 ) << 4;
	rhi |= ( input_port_read(space->machine, "DSWA") & 0x04 ) << 3;
	rhi |= ( input_port_read(space->machine, "DSWA") & 0x10 ) << 2;
	rhi |= ( input_port_read(space->machine, "DSWA") & 0x40 ) << 1;

	rlo  = ( input_port_read(space->machine, "DSWB") & 0x01 );
	rlo |= ( input_port_read(space->machine, "DSWB") & 0x04 ) >> 1;
	rlo |= ( input_port_read(space->machine, "DSWB") & 0x10 ) >> 2;
	rlo |= ( input_port_read(space->machine, "DSWB") & 0x40 ) >> 3;

	return rhi | rlo;
}

static READ8_HANDLER( dsw1_r )
{
	int rhi, rlo;

	rhi  = ( input_port_read(space->machine, "DSWA") & 0x02 ) << 3;
	rhi |= ( input_port_read(space->machine, "DSWA") & 0x08 ) << 2;
	rhi |= ( input_port_read(space->machine, "DSWA") & 0x20 ) << 1;
	rhi |= ( input_port_read(space->machine, "DSWA") & 0x80 );

	rlo  = ( input_port_read(space->machine, "DSWB") & 0x02 ) >> 1;
	rlo |= ( input_port_read(space->machine, "DSWB") & 0x08 ) >> 2;
	rlo |= ( input_port_read(space->machine, "DSWB") & 0x20 ) >> 3;
	rlo |= ( input_port_read(space->machine, "DSWB") & 0x80 ) >> 4;

	return rhi | rlo;
}


static WRITE8_HANDLER( int_ack1_w )
{
	cputag_set_input_line(space->machine, "cpu1", 0, CLEAR_LINE);
}

static WRITE8_HANDLER( int_ack2_w )
{
	cputag_set_input_line(space->machine, "cpu2", 0, CLEAR_LINE);
}


static int wdog;

static WRITE8_HANDLER( watchdog1_w )
{
	wdog |= 1;
	if (wdog == 3)
	{
		wdog = 0;
		watchdog_reset_w(space,0,0);
	}
}

static WRITE8_HANDLER( watchdog2_w )
{
	wdog |= 2;
	if (wdog == 3)
	{
		wdog = 0;
		watchdog_reset_w(space,0,0);
	}
}


static WRITE8_HANDLER( namcos86_coin_w )
{
	coin_lockout_global_w(space->machine, data & 1);
	coin_counter_w(space->machine, 0,~data & 2);
	coin_counter_w(space->machine, 1,~data & 4);
}

static WRITE8_HANDLER( namcos86_led_w )
{
	set_led_status(space->machine, 0,data & 0x08);
	set_led_status(space->machine, 1,data & 0x10);
}


static WRITE8_HANDLER( cus115_w )
{
	/* make sure the expansion board is present */
	if (!memory_region(space->machine, "user1"))
	{
		popmessage("expansion board not present");
		return;
	}

	switch ((offset & 0x1e00) >> 9)
	{
		case 0:
		case 1:
		case 2:
		case 3:
			namco_63701x_w(space->machine->device("namco2"), (offset & 0x1e00) >> 9,data);
			break;

		case 4:
			bankswitch1_ext_w(space,0,data);
			break;

		case 5:	// not used?
		case 6:	// ? cleared on startup
		case 7:	// ? cleared on startup
		default:	// 8-15 not used?
			break;
	}
}


static MACHINE_RESET( namco86 )
{
	UINT8 *base = memory_region(machine, "cpu1") + 0x10000;

	memory_set_bankptr(machine, "bank1",base);
}



static ADDRESS_MAP_START( cpu1_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x1fff) AM_READWRITE(rthunder_videoram1_r,rthunder_videoram1_w) AM_BASE(&rthunder_videoram1)
	AM_RANGE(0x2000, 0x3fff) AM_READWRITE(rthunder_videoram2_r,rthunder_videoram2_w) AM_BASE(&rthunder_videoram2)

	AM_RANGE(0x4000, 0x43ff) AM_DEVREADWRITE("namco", namcos1_cus30_r,namcos1_cus30_w) AM_BASE(&namco_wavedata) /* PSG device, shared RAM */

	AM_RANGE(0x4000, 0x5fff) AM_READWRITE(rthunder_spriteram_r,rthunder_spriteram_w)

	AM_RANGE(0x6000, 0x7fff) AM_ROMBANK("bank1")
	AM_RANGE(0x8000, 0xffff) AM_ROM

	/* ROM & Voice expansion board - only some games have it */
	AM_RANGE(0x6000, 0x7fff) AM_WRITE(cus115_w)	/* ROM bank select and 63701X sample player control */

	AM_RANGE(0x8000, 0x8000) AM_WRITE(watchdog1_w)
	AM_RANGE(0x8400, 0x8400) AM_WRITE(int_ack1_w) /* IRQ acknowledge */
	AM_RANGE(0x8800, 0x8fff) AM_WRITE(rthunder_tilebank_select_w)

	AM_RANGE(0x9000, 0x9002) AM_WRITE(rthunder_scroll0_w)	/* scroll + priority */
	AM_RANGE(0x9003, 0x9003) AM_WRITE(bankswitch1_w)
	AM_RANGE(0x9004, 0x9006) AM_WRITE(rthunder_scroll1_w)	/* scroll + priority */

	AM_RANGE(0x9400, 0x9402) AM_WRITE(rthunder_scroll2_w)	/* scroll + priority */
//  { 0x9403, 0x9403 } sub CPU rom bank select would be here
	AM_RANGE(0x9404, 0x9406) AM_WRITE(rthunder_scroll3_w)	/* scroll + priority */

	AM_RANGE(0xa000, 0xa000) AM_WRITE(rthunder_backcolor_w)
ADDRESS_MAP_END


#define CPU2_MEMORY(NAME,ADDR_SPRITE,ADDR_VIDEO1,ADDR_VIDEO2,ADDR_ROM,ADDR_BANK,ADDR_WDOG,ADDR_INT)	\
static ADDRESS_MAP_START( NAME##_cpu2_map, ADDRESS_SPACE_PROGRAM, 8 )							\
	AM_RANGE(ADDR_SPRITE+0x0000, ADDR_SPRITE+0x1fff) AM_READWRITE(rthunder_spriteram_r,rthunder_spriteram_w) AM_BASE(&rthunder_spriteram)	\
	AM_RANGE(ADDR_VIDEO1+0x0000, ADDR_VIDEO1+0x1fff) AM_READWRITE(rthunder_videoram1_r,rthunder_videoram1_w)	\
	AM_RANGE(ADDR_VIDEO2+0x0000, ADDR_VIDEO2+0x1fff) AM_READWRITE(rthunder_videoram2_r,rthunder_videoram2_w)	\
	AM_RANGE(ADDR_ROM+0x0000, ADDR_ROM+0x1fff) AM_ROMBANK("bank2")								\
	AM_RANGE(0x8000, 0xffff) AM_ROM																\
/*  { ADDR_BANK+0x00, ADDR_BANK+0x02 } layer 2 scroll registers would be here */				\
	AM_RANGE(ADDR_BANK+0x03, ADDR_BANK+0x03) AM_WRITE(bankswitch2_w)							\
/*  { ADDR_BANK+0x04, ADDR_BANK+0x06 } layer 3 scroll registers would be here */				\
	AM_RANGE(ADDR_WDOG, ADDR_WDOG) AM_WRITE(watchdog2_w)										\
	AM_RANGE(ADDR_INT, ADDR_INT) AM_WRITE(int_ack2_w)	/* IRQ acknowledge */					\
ADDRESS_MAP_END

#define UNUSED 0x4000
/*                     SPRITE  VIDEO1  VIDEO2  ROM     BANK    WDOG    IRQACK */
CPU2_MEMORY( hopmappy, UNUSED, UNUSED, UNUSED, UNUSED, UNUSED, 0x9000, UNUSED )
CPU2_MEMORY( skykiddx, UNUSED, UNUSED, UNUSED, UNUSED, UNUSED, 0x9000, 0x9400 )
CPU2_MEMORY( roishtar, 0x0000, 0x6000, 0x4000, UNUSED, UNUSED, 0xa000, 0xb000 )
CPU2_MEMORY( genpeitd, 0x4000, 0x0000, 0x2000, UNUSED, UNUSED, 0xb000, 0x8800 )
CPU2_MEMORY( rthunder, 0x0000, 0x2000, 0x4000, 0x6000, 0xd800, 0x8000, 0x8800 )
CPU2_MEMORY( wndrmomo, 0x2000, 0x4000, 0x6000, UNUSED, UNUSED, 0xc000, 0xc800 )
#undef UNUSED


#define MCU_MEMORY(NAME,ADDR_LOWROM,ADDR_INPUT,ADDR_UNK1,ADDR_UNK2)			\
static ADDRESS_MAP_START( NAME##_mcu_map, ADDRESS_SPACE_PROGRAM, 8 )					\
	AM_RANGE(0x0000, 0x001f) AM_READWRITE(hd63701_internal_registers_r,hd63701_internal_registers_w)	\
	AM_RANGE(0x0080, 0x00ff) AM_RAM														\
	AM_RANGE(0x1000, 0x13ff) AM_DEVREADWRITE("namco", namcos1_cus30_r,namcos1_cus30_w) /* PSG device, shared RAM */	\
	AM_RANGE(0x1400, 0x1fff) AM_RAM														\
	AM_RANGE(ADDR_INPUT+0x00, ADDR_INPUT+0x01) AM_DEVREADWRITE("ymsnd", ym2151_r, ym2151_w)	\
	AM_RANGE(ADDR_INPUT+0x20, ADDR_INPUT+0x20) AM_READ_PORT("IN0")						\
	AM_RANGE(ADDR_INPUT+0x21, ADDR_INPUT+0x21) AM_READ_PORT("IN1")						\
	AM_RANGE(ADDR_INPUT+0x30, ADDR_INPUT+0x30) AM_READ(dsw0_r)							\
	AM_RANGE(ADDR_INPUT+0x31, ADDR_INPUT+0x31) AM_READ(dsw1_r)							\
	AM_RANGE(ADDR_LOWROM, ADDR_LOWROM+0x3fff) AM_ROM									\
	AM_RANGE(0x8000, 0xbfff) AM_ROM														\
	AM_RANGE(0xf000, 0xffff) AM_ROM														\
	AM_RANGE(ADDR_UNK1, ADDR_UNK1) AM_WRITENOP /* ??? written (not always) at end of interrupt */	\
	AM_RANGE(ADDR_UNK2, ADDR_UNK2) AM_WRITENOP /* ??? written (not always) at end of interrupt */	\
ADDRESS_MAP_END

#define UNUSED 0x4000
/*                    LOWROM   INPUT    UNK1    UNK2 */
MCU_MEMORY( hopmappy, UNUSED, 0x2000, 0x8000, 0x8800 )
MCU_MEMORY( skykiddx, UNUSED, 0x2000, 0x8000, 0x8800 )
MCU_MEMORY( roishtar, 0x0000, 0x6000, 0x8000, 0x9800 )
MCU_MEMORY( genpeitd, 0x4000, 0x2800, 0xa000, 0xa800 )
MCU_MEMORY( rthunder, 0x4000, 0x2000, 0xb000, 0xb800 )
MCU_MEMORY( wndrmomo, 0x4000, 0x3800, 0xc000, 0xc800 )
#undef UNUSED


static READ8_HANDLER( readFF )
{
	return 0xff;
}

static ADDRESS_MAP_START( mcu_port_map, ADDRESS_SPACE_IO, 8 )
	AM_RANGE(HD63701_PORT1, HD63701_PORT1) AM_READ_PORT("IN2")
	AM_RANGE(HD63701_PORT2, HD63701_PORT2) AM_READ(readFF)	/* leds won't work otherwise */
	AM_RANGE(HD63701_PORT1, HD63701_PORT1) AM_WRITE(namcos86_coin_w)
	AM_RANGE(HD63701_PORT2, HD63701_PORT2) AM_WRITE(namcos86_led_w)
ADDRESS_MAP_END


/*******************************************************************/

// #define PRIORITY_EASINESS_TO_PLAY

static INPUT_PORTS_START( hopmappy )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 2 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 2 player 1 */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE )	/* service switch from the edge connector */

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 1 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 2 player 2 */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin lockout */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 1 */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 2 */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL

	PORT_START("DSWA")
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:5,4")
	PORT_DIPSETTING(    0x10, "1" )
	PORT_DIPSETTING(    0x08, "2" )
	PORT_DIPSETTING(    0x18, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWA:6")
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )

	PORT_START("DSWB")
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:1")
	PORT_DIPSETTING(    0x80, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:2")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:3")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, "Level Select (Cheat)") PORT_DIPLOCATION("SWB:4")
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SWB:5" )
	PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SWB:6" )
	PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SWB:7" )
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
INPUT_PORTS_END

static INPUT_PORTS_START( skykiddx )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 2 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE )	/* service switch from the edge connector */

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 1 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin lockout */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 1 */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 2 */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL

	PORT_START("DSWA")
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "Level Select (Cheat)" ) PORT_DIPLOCATION("SWA:5")
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWA:6")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )

	PORT_START("DSWB")
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:2,1")
	PORT_DIPSETTING(    0x80, "1" )
	PORT_DIPSETTING(    0x40, "2" )
	PORT_DIPSETTING(    0xc0, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:4,3")
	PORT_DIPSETTING(    0x00, "20000 Every 80000" )
	PORT_DIPSETTING(    0x10, "20000 80000" )
	PORT_DIPSETTING(    0x20, "30000 Every 90000" )
	PORT_DIPSETTING(    0x30, "30000 90000" )
	PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SWB:5" )
	PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SWB:6" )
	PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SWB:7" )
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( roishtar )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 2 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_8WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE )	/* service switch from the edge connector */

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 1 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin lockout */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 1 */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 2 */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY

	PORT_START("DSWA")
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:2")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SWA:3" )
	PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SWA:4" )
	PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SWA:5" )
	PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:8,7,6")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_6C ) )

	PORT_START("DSWB")
	PORT_DIPNAME( 0x80, 0x80, "Freeze" ) PORT_DIPLOCATION("SWB:1")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:2")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SWB:3" )
	PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SWB:4" )
	PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SWB:5" )
	PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:8,7,6")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_6C ) )
INPUT_PORTS_END

static INPUT_PORTS_START( genpeitd )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 2 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE )	/* service switch from the edge connector */

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 1 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin lockout */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 1 */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 2 */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)

	PORT_START("DSWA")
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWA:5")
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWA:6")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )

	PORT_START("DSWB")
	PORT_DIPNAME( 0xc0, 0xc0, "Candle" ) PORT_DIPLOCATION("SWB:2,1")
	PORT_DIPSETTING(    0x80, "40" )
	PORT_DIPSETTING(    0xc0, "50" )
	PORT_DIPSETTING(    0x40, "60" )
	PORT_DIPSETTING(    0x00, "70" )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:4,3")
	PORT_DIPSETTING(    0x20, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x30, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SWB:5" )
	PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SWB:6" )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:7")
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:8")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( rthunder )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 2 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE )	/* service switch from the edge connector */

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 1 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin lockout */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 1 */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 2 */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2)

	PORT_START("DSWA")
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "Invulnerability" ) PORT_DIPLOCATION("SWA:5")
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWA:6")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )

	PORT_START("DSWB")
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:1")
	PORT_DIPSETTING(    0x80, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:2")
	PORT_DIPSETTING(    0x40, "70k, 200k" )
	PORT_DIPSETTING(    0x00, "100k, 300k" )
	PORT_DIPNAME( 0x20, 0x00, "Timer value" ) PORT_DIPLOCATION("SWB:3")
	PORT_DIPSETTING(    0x20, "120 secs" )
	PORT_DIPSETTING(    0x00, "150 secs" )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:4")
	PORT_DIPSETTING(    0x10, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
	PORT_DIPNAME( 0x08, 0x00, "Level Select (Cheat)" ) PORT_DIPLOCATION("SWB:5")
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x06, 0x06, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:7,6")
	PORT_DIPSETTING(    0x06, "Upright 1 Player" )
	#ifndef PRIORITY_EASINESS_TO_PLAY
	  PORT_DIPSETTING(    0x02, "Upright 1 Player" )  // duplicated setting
	#endif
	PORT_DIPSETTING(    0x04, "Upright 2 Players" )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Continues ) ) PORT_DIPLOCATION("SWB:8")
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x01, "6" )
INPUT_PORTS_END

static INPUT_PORTS_START( rthundro )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 2 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE )	/* service switch from the edge connector */

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 1 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin lockout */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 1 */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 2 */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2)

	PORT_START("DSWA")
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "Invulnerability" ) PORT_DIPLOCATION("SWA:5")
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWA:6")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )

	PORT_START("DSWB")
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:2,1")
	PORT_DIPSETTING(    0x80, "1" )
	PORT_DIPSETTING(    0x40, "2" )
	PORT_DIPSETTING(    0xc0, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SWB:3" )
	PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SWB:4" )
	PORT_DIPNAME( 0x08, 0x08, "Level Select (Cheat)" ) PORT_DIPLOCATION("SWB:5")
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SWB:6" )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:7")
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:8")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( wndrmomo )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 2 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE )	/* service switch from the edge connector */

	PORT_START("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* button 3 player 1 */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin lockout */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 1 */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL )	/* OUT:coin counter 2 */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2)

	PORT_START("DSWA")
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Level_Select ) ) PORT_DIPLOCATION("SWA:5")
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWA:6")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7")
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )

	PORT_START("DSWB")
	PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SWB:1" )
	PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SWB:2" )
	PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SWB:3" )
	PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SWB:4" )
	PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SWB:5" )
	PORT_DIPNAME( 0x06, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:7,6")
	PORT_DIPSETTING(    0x02, "Upright 1 Player" )
	PORT_DIPSETTING(    0x04, "Upright 2 Players" )
	PORT_DIPSETTING(    0x06, DEF_STR( Cocktail ) )
	#ifndef PRIORITY_EASINESS_TO_PLAY
	  PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )  // duplicated setting
	#endif
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:8")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END


/*******************************************************************/

static const gfx_layout tilelayout =
{
	8,8,
	RGN_FRAC(1,3),
	3,
	{ RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8
};

static const gfx_layout spritelayout =
{
	32,32,
	RGN_FRAC(1,1),
	4,
	{ 0, 1, 2, 3 },
	{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
			8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4,
			16*64+0*4, 16*64+1*4, 16*64+2*4, 16*64+3*4, 16*64+4*4, 16*64+5*4, 16*64+6*4, 16*64+7*4,
			16*64+8*4, 16*64+9*4, 16*64+10*4, 16*64+11*4, 16*64+12*4, 16*64+13*4, 16*64+14*4, 16*64+15*4 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
			8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64,
			32*64, 33*64, 34*64, 35*64, 36*64, 37*64, 38*64, 39*64,
			40*64, 41*64, 42*64, 43*64, 44*64, 45*64, 46*64, 47*64 },
	64*64
};

static GFXDECODE_START( namcos86 )
	GFXDECODE_ENTRY( "gfx1", 0, tilelayout,   2048*0, 256 )
	GFXDECODE_ENTRY( "gfx2", 0, tilelayout,   2048*0, 256 )
	GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 2048*1, 128 )
GFXDECODE_END

/*******************************************************************/

static const namco_interface namco_config =
{
	8,		/* number of voices */
	0		/* stereo */
};


static MACHINE_DRIVER_START( hopmappy )

	/* basic machine hardware */
	MDRV_CPU_ADD("cpu1", M6809, 49152000/32)
	MDRV_CPU_PROGRAM_MAP(cpu1_map)
	MDRV_CPU_VBLANK_INT("screen", irq0_line_assert)

	MDRV_CPU_ADD("cpu2", M6809, 49152000/32)
	MDRV_CPU_PROGRAM_MAP(hopmappy_cpu2_map)
	MDRV_CPU_VBLANK_INT("screen", irq0_line_assert)

	MDRV_CPU_ADD("mcu", HD63701, 49152000/8)	/* or compatible 6808 with extra instructions */
	MDRV_CPU_PROGRAM_MAP(hopmappy_mcu_map)
	MDRV_CPU_IO_MAP(mcu_port_map)
	MDRV_CPU_VBLANK_INT("screen", irq0_line_hold)	/* ??? */

	MDRV_QUANTUM_TIME(HZ(48000))	/* heavy interleaving needed to avoid hangs in rthunder */

	MDRV_MACHINE_RESET(namco86)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(60.606060)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(64*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(3 + 8*8, 3 + 44*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(namcos86)
	MDRV_PALETTE_LENGTH(4096)

	MDRV_PALETTE_INIT(namcos86)
	MDRV_VIDEO_START(namcos86)
	MDRV_VIDEO_UPDATE(namcos86)
	MDRV_VIDEO_EOF(namcos86)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ymsnd", YM2151, 3579580)
	MDRV_SOUND_ROUTE(0, "mono", 0.0)
	MDRV_SOUND_ROUTE(1, "mono", 0.60)	/* only right channel is connected */

	MDRV_SOUND_ADD("namco", NAMCO_CUS30, 49152000/2048)
	MDRV_SOUND_CONFIG(namco_config)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( skykiddx )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(hopmappy)
	MDRV_CPU_MODIFY("cpu2")
	MDRV_CPU_PROGRAM_MAP(skykiddx_cpu2_map)

	MDRV_CPU_MODIFY("mcu")
	MDRV_CPU_PROGRAM_MAP(skykiddx_mcu_map)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( roishtar )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(hopmappy)
	MDRV_CPU_MODIFY("cpu2")
	MDRV_CPU_PROGRAM_MAP(roishtar_cpu2_map)

	MDRV_CPU_MODIFY("mcu")
	MDRV_CPU_PROGRAM_MAP(roishtar_mcu_map)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( genpeitd )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(hopmappy)
	MDRV_CPU_MODIFY("cpu2")
	MDRV_CPU_PROGRAM_MAP(genpeitd_cpu2_map)

	MDRV_CPU_MODIFY("mcu")
	MDRV_CPU_PROGRAM_MAP(genpeitd_mcu_map)

	/* sound hardware */
	MDRV_SOUND_ADD("namco2", NAMCO_63701X, 6000000)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( rthunder )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(hopmappy)
	MDRV_CPU_MODIFY("cpu2")
	MDRV_CPU_PROGRAM_MAP(rthunder_cpu2_map)

	MDRV_CPU_MODIFY("mcu")
	MDRV_CPU_PROGRAM_MAP(rthunder_mcu_map)

	/* sound hardware */
	MDRV_SOUND_ADD("namco2", NAMCO_63701X, 6000000)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( wndrmomo )

	/* basic machine hardware */
	MDRV_IMPORT_FROM(hopmappy)
	MDRV_CPU_MODIFY("cpu2")
	MDRV_CPU_PROGRAM_MAP(wndrmomo_cpu2_map)

	MDRV_CPU_MODIFY("mcu")
	MDRV_CPU_PROGRAM_MAP(wndrmomo_mcu_map)

	/* sound hardware */
	MDRV_SOUND_ADD("namco2", NAMCO_63701X, 6000000)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( skykiddx )
	ROM_REGION( 0x18000, "cpu1", 0 )
	ROM_LOAD( "sk3_1b.9c",    0x08000, 0x8000, CRC(767b3514) SHA1(7b85e520e56924235d1f4987333f183c914fafc1) )
	ROM_LOAD( "sk3_2.9d",     0x10000, 0x8000, CRC(74b8f8e2) SHA1(0c9f0a283c764d5db59abea17a7f3285718b4501) )

	ROM_REGION( 0x18000, "cpu2", 0 )
	ROM_LOAD( "sk3_3.12c",    0x8000, 0x8000, CRC(6d1084c4) SHA1(0045e01cbeb750c50a561420f1577de8cd881894) )
	/* 12d empty */

	ROM_REGION( 0x0c000, "gfx1", 0 )
	ROM_LOAD( "sk3_9.7r",     0x00000, 0x08000, CRC(48675b17) SHA1(434babcf5454364a17e529daae16e6f623ca75dd) )	/* plane 1,2 */
	ROM_LOAD( "sk3_10.7s",    0x08000, 0x04000, CRC(7418465a) SHA1(e8236c3d077af147a7d5f8f9cd519d030c073aaf) )	/* plane 3 */

	ROM_REGION( 0x0c000, "gfx2", 0 )
	ROM_LOAD( "sk3_7.4r",     0x00000, 0x08000, CRC(4036b735) SHA1(4177f3f37feb83fab63a1160a939c8d566bbe16c) )	/* plane 1,2 */
	ROM_LOAD( "sk3_8.4s",     0x08000, 0x04000, CRC(044bfd21) SHA1(4fbb72fbf041cb256377952d860147376fc1d05b) )	/* plane 3 */

	ROM_REGION( 0x40000, "gfx3", 0 )
	ROM_LOAD( "sk3_5.12h",    0x00000, 0x8000, CRC(5c7d4399) SHA1(9c57e2510b1a01f618364ddaa9b9fa0ce9ae7340) )
	ROM_LOAD( "sk3_6.12k",    0x08000, 0x8000, CRC(c908a3b2) SHA1(5fd5304c314443fb3351e7a2d50a72a0fede7e6d) )
	/* 12l/m/p/r/t/u empty */

	ROM_REGION( 0x1420, "proms", 0 )
	ROM_LOAD( "sk3-1.3r",     0x0000, 0x0200, CRC(9e81dedd) SHA1(9d2ddf51788d22ed65db9070684e586b2f64f99e) )	/* red & green components */
	ROM_LOAD( "sk3-2.3s",     0x0200, 0x0200, CRC(cbfec4dd) SHA1(98adf5db270a853ab2a2e1cdd9edfd5657287a96) )	/* blue component */
	ROM_LOAD( "sk3-3.4v",     0x0400, 0x0800, CRC(81714109) SHA1(577e513369a4368b7dd29dff80904eb0ac2004ff) )	/* tiles color table */
	ROM_LOAD( "sk3-4.5v",     0x0c00, 0x0800, CRC(1bf25acc) SHA1(a8db254ba4cbb85efc232a5bf9b268534455ad4a) )	/* sprites color table */
	ROM_LOAD( "sk3-5.6u",     0x1400, 0x0020, CRC(e4130804) SHA1(e1a3e1383186d036fba6dc8a8681f48f24f59281) )	/* tile address decoder (used at runtime) */

	ROM_REGION( 0x10000, "mcu", 0 )
	ROM_LOAD( "sk3_4.6b",       0x8000, 0x4000, CRC(e6cae2d6) SHA1(b6598aaee0136b0980e13326cb2835aadadd9543) )	/* subprogram for the MCU */
	ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) )	/* MCU internal code */

	/* the ROM/voice expansion board is not present in this game */
ROM_END

ROM_START( skykiddxo )
	ROM_REGION( 0x18000, "cpu1", 0 )
	ROM_LOAD( "sk3_1.9c",     0x08000, 0x8000, CRC(5722a291) SHA1(0b3ca2585bf5c18214c1337dce8f92027e9d78c2) )
	ROM_LOAD( "sk3_2.9d",     0x10000, 0x8000, CRC(74b8f8e2) SHA1(0c9f0a283c764d5db59abea17a7f3285718b4501) )

	ROM_REGION( 0x18000, "cpu2", 0 )
	ROM_LOAD( "sk3_3.12c",    0x8000, 0x8000, CRC(6d1084c4) SHA1(0045e01cbeb750c50a561420f1577de8cd881894) )
	/* 12d empty */

	ROM_REGION( 0x0c000, "gfx1", 0 )
	ROM_LOAD( "sk3_9.7r",     0x00000, 0x08000, CRC(48675b17) SHA1(434babcf5454364a17e529daae16e6f623ca75dd) )	/* plane 1,2 */
	ROM_LOAD( "sk3_10.7s",    0x08000, 0x04000, CRC(7418465a) SHA1(e8236c3d077af147a7d5f8f9cd519d030c073aaf) )	/* plane 3 */

	ROM_REGION( 0x0c000, "gfx2", 0 )
	ROM_LOAD( "sk3_7.4r",     0x00000, 0x08000, CRC(4036b735) SHA1(4177f3f37feb83fab63a1160a939c8d566bbe16c) )	/* plane 1,2 */
	ROM_LOAD( "sk3_8.4s",     0x08000, 0x04000, CRC(044bfd21) SHA1(4fbb72fbf041cb256377952d860147376fc1d05b) )	/* plane 3 */

	ROM_REGION( 0x40000, "gfx3", 0 )
	ROM_LOAD( "sk3_5.12h",    0x00000, 0x8000, CRC(5c7d4399) SHA1(9c57e2510b1a01f618364ddaa9b9fa0ce9ae7340) )
	ROM_LOAD( "sk3_6.12k",    0x08000, 0x8000, CRC(c908a3b2) SHA1(5fd5304c314443fb3351e7a2d50a72a0fede7e6d) )
	/* 12l/m/p/r/t/u empty */

	ROM_REGION( 0x1420, "proms", 0 )
	ROM_LOAD( "sk3-1.3r",     0x0000, 0x0200, CRC(9e81dedd) SHA1(9d2ddf51788d22ed65db9070684e586b2f64f99e) )	/* red & green components */
	ROM_LOAD( "sk3-2.3s",     0x0200, 0x0200, CRC(cbfec4dd) SHA1(98adf5db270a853ab2a2e1cdd9edfd5657287a96) )	/* blue component */
	ROM_LOAD( "sk3-3.4v",     0x0400, 0x0800, CRC(81714109) SHA1(577e513369a4368b7dd29dff80904eb0ac2004ff) )	/* tiles color table */
	ROM_LOAD( "sk3-4.5v",     0x0c00, 0x0800, CRC(1bf25acc) SHA1(a8db254ba4cbb85efc232a5bf9b268534455ad4a) )	/* sprites color table */
	ROM_LOAD( "sk3-5.6u",     0x1400, 0x0020, CRC(e4130804) SHA1(e1a3e1383186d036fba6dc8a8681f48f24f59281) )	/* tile address decoder (used at runtime) */

	ROM_REGION( 0x10000, "mcu", 0 )
	ROM_LOAD( "sk3_4.6b",       0x8000, 0x4000, CRC(e6cae2d6) SHA1(b6598aaee0136b0980e13326cb2835aadadd9543) )	/* subprogram for the MCU */
	ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) )	/* MCU internal code */

	/* the ROM/voice expansion board is not present in this game */
ROM_END

ROM_START( hopmappy )
	ROM_REGION( 0x18000, "cpu1", 0 )
	ROM_LOAD( "hm1_1.9c",     0x08000, 0x8000, CRC(1a83914e) SHA1(6cb96b2518f4b867e20bd5d31ac6913d09c95f06) )
	/* 9d empty */

	ROM_REGION( 0x18000, "cpu2", 0 )
	ROM_LOAD( "hm1_2.12c",    0xc000, 0x4000, CRC(c46cda65) SHA1(1131b4aa0a446569e1eb9f59964548058c7993e2) )
	/* 12d empty */

	ROM_REGION( 0x06000, "gfx1", 0 )
	ROM_LOAD( "hm1_6.7r",     0x00000, 0x04000, CRC(fd0e8887) SHA1(b76737d22bb1c1ae4d700ea6796e8d91f6ffa275) )	/* plane 1,2 */
	ROM_FILL(                 0x04000, 0x02000, 0 )			/* no plane 3 */

	ROM_REGION( 0x06000, "gfx2", 0 )
	ROM_LOAD( "hm1_5.4r",     0x00000, 0x04000, CRC(9c4f31ae) SHA1(1c7072355d6f98b8e8554da19eab0512fdd9e2e1) )	/* plane 1,2 */
	ROM_FILL(                 0x04000, 0x02000, 0 )			/* no plane 3 */

	ROM_REGION( 0x40000, "gfx3", 0 )
	ROM_LOAD( "hm1_4.12h",    0x00000, 0x8000, CRC(78719c52) SHA1(06d7bb9f29ccdbf563b3bf13c0290510b26e186f) )
	/* 12k/l/m/p/r/t/u empty */

	ROM_REGION( 0x1420, "proms", 0 )
	ROM_LOAD( "hm1-1.3r",     0x0000, 0x0200, CRC(cc801088) SHA1(d2c39ac1694d9b8c426e253702ecd096e68c6db9) )	/* red & green components */
	ROM_LOAD( "hm1-2.3s",     0x0200, 0x0200, CRC(a1cb71c5) SHA1(d8c33c2e52d64ebf4a07d8a26453e7b872cae413) )	/* blue component */
	ROM_LOAD( "hm1-3.4v",     0x0400, 0x0800, CRC(e362d613) SHA1(16d87711c1ac4ac2b649a32a5627cbd62cc5031f) )	/* tiles color table */
	ROM_LOAD( "hm1-4.5v",     0x0c00, 0x0800, CRC(678252b4) SHA1(9e2f7328532be3ac4b48bd5d52cd993108558452) )	/* sprites color table */
	ROM_LOAD( "hm1-5.6u",     0x1400, 0x0020, CRC(475bf500) SHA1(7e6a91e57d3709a5c70786c8e3ed545ee6026d03) )	/* tile address decoder (used at runtime) */

	ROM_REGION( 0x10000, "mcu", 0 )
	ROM_LOAD( "hm1_3.6b",       0x8000, 0x2000, CRC(6496e1db) SHA1(f990fb3b2f93295282e8dee4488a4c3fc5ef83d1) )	/* subprogram for the MCU */
	ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) )	/* MCU internal code */

	/* the ROM/voice expansion board is not present in this game */
ROM_END

ROM_START( roishtar )
	ROM_REGION( 0x18000, "cpu1", 0 )
	ROM_LOAD( "ri1_1c.9c",    0x08000, 0x8000, CRC(14acbacb) SHA1(3c6130f9e5a4ba84be0cc3547c1086707ee3b8e9) )
	ROM_LOAD( "ri1_2.9d",     0x14000, 0x2000, CRC(fcd58d91) SHA1(e7b6d7afd7cf6c374ee90d6499ea0f205e742b21) )

	ROM_REGION( 0x18000, "cpu2", 0 )
	ROM_LOAD( "ri1_3.12c",    0x8000, 0x8000, CRC(a39829f7) SHA1(e08114d5154367a3cc36f1485253f18044a1888d) )
	/* 12d empty */

	ROM_REGION( 0x06000, "gfx1", 0 )
	ROM_LOAD( "ri1_14.7r",    0x00000, 0x04000, CRC(de8154b4) SHA1(70a65e4656cf9fcf5c54e84c628ec95393e856fb) )	/* plane 1,2 */
	ROM_LOAD( "ri1_15.7s",    0x04000, 0x02000, CRC(4298822b) SHA1(5aad41fd719c2f310ae485caaacda129c9f2ac94) )	/* plane 3 */

	ROM_REGION( 0x06000, "gfx2", 0 )
	ROM_LOAD( "ri1_12.4r",    0x00000, 0x04000, CRC(557e54d3) SHA1(d22969deefcb3c3443d08a215f1ec2e874650b19) )	/* plane 1,2 */
	ROM_LOAD( "ri1_13.4s",    0x04000, 0x02000, CRC(9ebe8e32) SHA1(5990a86bfbf2669e512e8ca875c69b4c60c4d108) )	/* plane 3 */

	ROM_REGION( 0x40000, "gfx3", 0 )
	ROM_LOAD( "ri1_5.12h",    0x00000, 0x8000, CRC(46b59239) SHA1(bb08e57cd5864f41e27a07dcf449896570d2203d) )
	ROM_LOAD( "ri1_6.12k",    0x08000, 0x8000, CRC(94d9ef48) SHA1(a13b345b8fe30dea8e85698782674859c385e79a) )
	ROM_LOAD( "ri1_7.12l",    0x10000, 0x8000, CRC(da802b59) SHA1(b6551db5cd9c3d674cdf1dc59f581ee435a7eeb7) )
	ROM_LOAD( "ri1_8.12m",    0x18000, 0x8000, CRC(16b88b74) SHA1(9ef3ebf686a539e911bb7a3a4c02d0e2dca616d0) )
	ROM_LOAD( "ri1_9.12p",    0x20000, 0x8000, CRC(f3de3c2a) SHA1(02705bfd37f8996c5fc9c5bf2a99e859083a75e6) )
	ROM_LOAD( "ri1_10.12r",   0x28000, 0x8000, CRC(6dacc70d) SHA1(c7db40a0e90c9717f8a2f1507daff997856a3b91) )
	ROM_LOAD( "ri1_11.12t",   0x30000, 0x8000, CRC(fb6bc533) SHA1(a840af58d6db66518520bc7d88867a09a2e502c2) )
	/* 12u empty */

	ROM_REGION( 0x1420, "proms", 0 )
	ROM_LOAD( "ri1-1.3r",     0x0000, 0x0200, CRC(29cd0400) SHA1(a9b0d09492710e72e34155cd6a7b7c1a34c56b20) )	/* red & green components */
	ROM_LOAD( "ri1-2.3s",     0x0200, 0x0200, CRC(02fd278d) SHA1(db104fc7acf2739def902180981eb7ba10ec3dda) )	/* blue component */
	ROM_LOAD( "ri1-3.4v",     0x0400, 0x0800, CRC(cbd7e53f) SHA1(77ef70be4e8a21948d697649352a5e3527086cf2) )	/* tiles color table */
	ROM_LOAD( "ri1-4.5v",     0x0c00, 0x0800, CRC(22921617) SHA1(7304cb5a86f524f912feb8b58801393cce5d3b09) )	/* sprites color table */
	ROM_LOAD( "ri1-5.6u",     0x1400, 0x0020, CRC(e2188075) SHA1(be079ace2070433d4d90c757aef3e415b4e21455) )	/* tile address decoder (used at runtime) */

	ROM_REGION( 0x10000, "mcu", 0 )
	ROM_LOAD( "ri1_4.6b",       0x0000, 0x4000, CRC(552172b8) SHA1(18b35cb116baba362831fc046241895198b07a53) )	/* subprogram for the MCU */
	ROM_CONTINUE(               0x8000, 0x4000 )
	ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) )	/* MCU internal code */

	/* the ROM/voice expansion board is not present in this game */
ROM_END

ROM_START( genpeitd )
	ROM_REGION( 0x18000, "cpu1", 0 )
	ROM_LOAD( "gt1_1b.9c",    0x08000, 0x8000, CRC(75396194) SHA1(2a526064fb91b2796c913f3050867352ac63e643) )
	/* 9d empty */

	ROM_REGION( 0x18000, "cpu2", 0 )
	ROM_LOAD( "gt1_2.12c",    0xc000, 0x4000, CRC(302f2cb6) SHA1(19c39afb7d49d80aeaaf67a837cd02bfd3d64fbd) )
	/* 12d empty */

	ROM_REGION( 0x18000, "gfx1", 0 )
	ROM_LOAD( "gt1_7.7r",     0x00000, 0x10000, CRC(ea77a211) SHA1(32b8ae11723b6223b42225805acd0dcab65516a5) )	/* plane 1,2 */
	ROM_LOAD( "gt1_6.7s",     0x10000, 0x08000, CRC(1b128a2e) SHA1(6d7b95326919420538b509a119c26e9109e5539e) )	/* plane 3 */

	ROM_REGION( 0x0c000, "gfx2", 0 )
	ROM_LOAD( "gt1_5.4r",     0x00000, 0x08000, CRC(44d58b06) SHA1(9663f026092484a4041e486bad23e8e58a4dbf95) )	/* plane 1,2 */
	ROM_LOAD( "gt1_4.4s",     0x08000, 0x04000, CRC(db8d45b0) SHA1(fd4ebdf442e8b9ccc026079c29a975b1fa6e8dd6) )	/* plane 3 */

	ROM_REGION( 0x100000, "gfx3", 0 )
	ROM_LOAD( "gt1_11.12h",   0x00000, 0x20000, CRC(3181a5fe) SHA1(a98b8609afe3a41ed7b1432b3c2850e8de2c428b) )
	ROM_LOAD( "gt1_12.12k",   0x20000, 0x20000, CRC(76b729ab) SHA1(d75aeca1ddbb690ff7442dee3b1d44331d220758) )
	ROM_LOAD( "gt1_13.12l",   0x40000, 0x20000, CRC(e332a36e) SHA1(fa06da1e4f7ef3adf8e87d8d4d95aa7e0eb2d7b2) )
	ROM_LOAD( "gt1_14.12m",   0x60000, 0x20000, CRC(e5ffaef5) SHA1(0db1fd0b7553f69a480fcf2d312c6a8cd99ed777) )
	ROM_LOAD( "gt1_15.12p",   0x80000, 0x20000, CRC(198b6878) SHA1(3f42a80199192412171445dd4fe5c4a3a19a5672) )
	ROM_LOAD( "gt1_16.12r",   0xa0000, 0x20000, CRC(801e29c7) SHA1(4f1dd17f04f56153cd090887e841e3baa1287755) )
	ROM_LOAD( "gt1_8.12t",    0xc0000, 0x10000, CRC(ad7bc770) SHA1(babce324189b9380e1a71b63499362e276c99ea8) )
	ROM_LOAD( "gt1_9.12u",    0xe0000, 0x10000, CRC(d95a5fd7) SHA1(819ac376ac0eb6ffa69153d579a9c11ae5feb6a4) )

	ROM_REGION( 0x1420, "proms", 0 )
	ROM_LOAD( "gt1-1.3r",     0x0000, 0x0200, CRC(2f0ddddb) SHA1(27fa45c0baf9a48002db11be9b3c0472ecfd986c) )	/* red & green components */
	ROM_LOAD( "gt1-2.3s",     0x0200, 0x0200, CRC(87d27025) SHA1(a50f969d48a99c6d29141458fb3e34b23cf5e67c) )	/* blue component */
	ROM_LOAD( "gt1-3.4v",     0x0400, 0x0800, CRC(c178de99) SHA1(67289ef9e5068636023316560f9f1690a8384bfb) )	/* tiles color table */
	ROM_LOAD( "gt1-4.5v",     0x0c00, 0x0800, CRC(9f48ef17) SHA1(78c813dd57326f3f5ab785005ef89ba96303adeb) )	/* sprites color table */
	ROM_LOAD( "gt1-5.6u",     0x1400, 0x0020, CRC(e4130804) SHA1(e1a3e1383186d036fba6dc8a8681f48f24f59281) )	/* tile address decoder (used at runtime) */

	ROM_REGION( 0x10000, "mcu", 0 )
	ROM_LOAD( "gt1_3.6b",       0x4000, 0x8000, CRC(315cd988) SHA1(87b1a90b2a53571f7d8f9a475125f3f31ed3cb5d) )	/* subprogram for the MCU */
	ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) )	/* MCU internal code */

	ROM_REGION( 0x40000, "user1", 0 ) /* bank switched data for CPU1 */
	ROM_LOAD( "gt1_10b.f1",   0x00000, 0x10000, CRC(5721ad0d) SHA1(f16afb3f468957a9de270366605592e14837b8c2) )
	/* h1 empty */
	/* k1 empty */
	/* m1 empty */

	ROM_REGION( 0x80000, "namco2", 0 ) /* PCM samples for Hitachi CPU */
	ROM_LOAD( "gt1_17.f3",    0x00000, 0x20000, CRC(26181ff8) SHA1(c97a0e6282b2af88d960c71e3af5283608493d31) )
	ROM_LOAD( "gt1_18.h3",    0x20000, 0x20000, CRC(7ef9e5ea) SHA1(0464d43b39903ce373d70854bbcd5da05896ecae) )
	ROM_LOAD( "gt1_19.k3",    0x40000, 0x20000, CRC(38e11f6c) SHA1(52dea9d444d5a0421db4a8bf5c79a9d901b6f005) )
	/* m3 empty */
ROM_END

ROM_START( rthunder )
	ROM_REGION( 0x18000, "cpu1", 0 )
	ROM_LOAD( "rt3_1b.9c",    0x8000, 0x8000, CRC(7d252a1b) SHA1(cb92709e94eb273b3ce44c55cd252170ad1017f4) )
	/* 9d empty */

	ROM_REGION( 0x18000, "cpu2", 0 )
	ROM_LOAD( "rt3_2b.12c",   0x08000, 0x8000, CRC(a7ea46ee) SHA1(52e8757aacb4e01f8432125729e2323c48ebc4f5) )
	ROM_LOAD( "rt3_3.12d",    0x10000, 0x8000, CRC(a13f601c) SHA1(8987174e364d20eeab706c3e0d4e0d3c2b96723c) )

	ROM_REGION( 0x18000, "gfx1", 0 )
	ROM_LOAD( "rt1_7.7r",     0x00000, 0x10000, CRC(a85efa39) SHA1(1ed63b421a93960668cb4558c1ca1b3c86b1f6be) )	/* plane 1,2 */
	ROM_LOAD( "rt1_8.7s",     0x10000, 0x08000, CRC(f7a95820) SHA1(82fe0adf6c5b3abef19031646e1eca1585dcc481) )	/* plane 3 */

	ROM_REGION( 0x0c000, "gfx2", 0 )
	ROM_LOAD( "rt1_5.4r",     0x00000, 0x08000, CRC(d0fc470b) SHA1(70f7f1e29527044eae405f58af08bad3097990bd) )	/* plane 1,2 */
	ROM_LOAD( "rt1_6.4s",     0x08000, 0x04000, CRC(6b57edb2) SHA1(4a8f1e024e5be4d76f2c99d506ae7da86af3d1f5) )	/* plane 3 */

	ROM_REGION( 0x80000, "gfx3", 0 )
	ROM_LOAD( "rt1_9.12h",    0x00000, 0x10000, CRC(8e070561) SHA1(483b4de79f2429236f45c32ec56b97a9a90574a3) )
	ROM_LOAD( "rt1_10.12k",   0x10000, 0x10000, CRC(cb8fb607) SHA1(ba9400fb19d29a285897cc3a2d4d739ce845f897) )
	ROM_LOAD( "rt1_11.12l",   0x20000, 0x10000, CRC(2bdf5ed9) SHA1(a771e922ad868ca1e008d08a8ff5fdf28aa315fc) )
	ROM_LOAD( "rt1_12.12m",   0x30000, 0x10000, CRC(e6c6c7dc) SHA1(ead143c2730a77911839a25734550188533c7b96) )
	ROM_LOAD( "rt1_13.12p",   0x40000, 0x10000, CRC(489686d7) SHA1(a04b57424acbf2584f736b55740d613a1aae2b8b) )
	ROM_LOAD( "rt1_14.12r",   0x50000, 0x10000, CRC(689e56a8) SHA1(b4d6de4eec47856a62f396f55d531fbf345cf12a) )
	ROM_LOAD( "rt1_15.12t",   0x60000, 0x10000, CRC(1d8bf2ca) SHA1(949ae8b00b94bfa5bc2d07888aafbaaaea559b06) )
	ROM_LOAD( "rt1_16.12u",   0x70000, 0x10000, CRC(1bbcf37b) SHA1(8d27c49b36d5e23dd446c150ada3853eec75e4c1) )

	ROM_REGION( 0x1420, "proms", 0 )
	ROM_LOAD( "rt1-1.3r",     0x0000, 0x0200, CRC(8ef3bb9d) SHA1(4636d6b8ba7611b11d4863fab02475dc4a619eaf) )	/* red & green components */
	ROM_LOAD( "rt1-2.3s",     0x0200, 0x0200, CRC(6510a8f2) SHA1(935f140bfa7e6f8cebafa7f1b0de99dd319273d4) )	/* blue component */
	ROM_LOAD( "rt1-3.4v",     0x0400, 0x0800, CRC(95c7d944) SHA1(ca5fea028674882a61507ac7c89ada96f5b2674d) )	/* tiles color table */
	ROM_LOAD( "rt1-4.5v",     0x0c00, 0x0800, CRC(1391fec9) SHA1(8ca94e22110b20d2ecdf03610bcc89ff4245920f) )	/* sprites color table */
	ROM_LOAD( "rt1-5.6u",     0x1400, 0x0020, CRC(e4130804) SHA1(e1a3e1383186d036fba6dc8a8681f48f24f59281) )	/* tile address decoder (used at runtime) */

	ROM_REGION( 0x10000, "mcu", 0 )
	ROM_LOAD( "rt3_4.6b",       0x4000, 0x8000, CRC(00cf293f) SHA1(bc441d21bb4c54a01d2393fbe99201714cd4439d) )	/* subprogram for the MCU */
	ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) )	/* MCU internal code */

	ROM_REGION( 0x40000, "user1", 0 ) /* bank switched data for CPU1 */
	ROM_LOAD( "rt1_17.f1",    0x00000, 0x10000, CRC(766af455) SHA1(8c71772795e783d6c4b88af9a311d55e363c298a) )
	ROM_LOAD( "rt1_18.h1",    0x10000, 0x10000, CRC(3f9f2f5d) SHA1(541b8f80800cb55e4b81ac48771d00fe10c90743) )
	ROM_LOAD( "rt3_19.k1",    0x20000, 0x10000, CRC(c16675e9) SHA1(e31c28cb95ffa85392c74e1d81bfa89acbaefeb9) )
	ROM_LOAD( "rt3_20.m1",    0x30000, 0x10000, CRC(c470681b) SHA1(87f8d8509c3e8207f34c6001aaf4d0afdad82d0d) )

	ROM_REGION( 0x80000, "namco2", 0 ) /* PCM samples for Hitachi CPU */
	ROM_LOAD( "rt1_21.f3",    0x00000, 0x10000, CRC(454968f3) SHA1(e0a679353491190b6d4f0355324456a1bd7c8a7a) )
	ROM_LOAD( "rt2_22.h3",    0x20000, 0x10000, CRC(fe963e72) SHA1(4c9ce4e4c8e756a743c541f670a6741b520125e3) )
	/* k3 empty */
	/* m3 empty */
ROM_END

ROM_START( rthundero )
	ROM_REGION( 0x18000, "cpu1", 0 )
	ROM_LOAD( "r1",           0x8000, 0x8000, CRC(6f8c1252) SHA1(586f2e33dd16f31131e4ae9423d639fdc6555c9c) )
	/* 9d empty */

	ROM_REGION( 0x18000, "cpu2", 0 )
	ROM_LOAD( "r2",           0x08000, 0x8000, CRC(f22a03d8) SHA1(5b81fc82813978d5cb69402be72b9ccc585fa1d0) )
	ROM_LOAD( "r3",           0x10000, 0x8000, CRC(aaa82885) SHA1(fc2bec3cf7e2de5f90174a2ed3bacfa94b6819f4) )

	ROM_REGION( 0x18000, "gfx1", 0 )
	ROM_LOAD( "rt1_7.7r",     0x00000, 0x10000, CRC(a85efa39) SHA1(1ed63b421a93960668cb4558c1ca1b3c86b1f6be) )	/* plane 1,2 */
	ROM_LOAD( "rt1_8.7s",     0x10000, 0x08000, CRC(f7a95820) SHA1(82fe0adf6c5b3abef19031646e1eca1585dcc481) )	/* plane 3 */

	ROM_REGION( 0x0c000, "gfx2", 0 )
	ROM_LOAD( "rt1_5.4r",     0x00000, 0x08000, CRC(d0fc470b) SHA1(70f7f1e29527044eae405f58af08bad3097990bd) )	/* plane 1,2 */
	ROM_LOAD( "rt1_6.4s",     0x08000, 0x04000, CRC(6b57edb2) SHA1(4a8f1e024e5be4d76f2c99d506ae7da86af3d1f5) )	/* plane 3 */

	ROM_REGION( 0x80000, "gfx3", 0 )
	ROM_LOAD( "rt1_9.12h",    0x00000, 0x10000, CRC(8e070561) SHA1(483b4de79f2429236f45c32ec56b97a9a90574a3) )
	ROM_LOAD( "rt1_10.12k",   0x10000, 0x10000, CRC(cb8fb607) SHA1(ba9400fb19d29a285897cc3a2d4d739ce845f897) )
	ROM_LOAD( "rt1_11.12l",   0x20000, 0x10000, CRC(2bdf5ed9) SHA1(a771e922ad868ca1e008d08a8ff5fdf28aa315fc) )
	ROM_LOAD( "rt1_12.12m",   0x30000, 0x10000, CRC(e6c6c7dc) SHA1(ead143c2730a77911839a25734550188533c7b96) )
	ROM_LOAD( "rt1_13.12p",   0x40000, 0x10000, CRC(489686d7) SHA1(a04b57424acbf2584f736b55740d613a1aae2b8b) )
	ROM_LOAD( "rt1_14.12r",   0x50000, 0x10000, CRC(689e56a8) SHA1(b4d6de4eec47856a62f396f55d531fbf345cf12a) )
	ROM_LOAD( "rt1_15.12t",   0x60000, 0x10000, CRC(1d8bf2ca) SHA1(949ae8b00b94bfa5bc2d07888aafbaaaea559b06) )
	ROM_LOAD( "rt1_16.12u",   0x70000, 0x10000, CRC(1bbcf37b) SHA1(8d27c49b36d5e23dd446c150ada3853eec75e4c1) )

	ROM_REGION( 0x1420, "proms", 0 )
	ROM_LOAD( "rt1-1.3r",     0x0000, 0x0200, CRC(8ef3bb9d) SHA1(4636d6b8ba7611b11d4863fab02475dc4a619eaf) )	/* red & green components */
	ROM_LOAD( "rt1-2.3s",     0x0200, 0x0200, CRC(6510a8f2) SHA1(935f140bfa7e6f8cebafa7f1b0de99dd319273d4) )	/* blue component */
	ROM_LOAD( "rt1-3.4v",     0x0400, 0x0800, CRC(95c7d944) SHA1(ca5fea028674882a61507ac7c89ada96f5b2674d) )	/* tiles color table */
	ROM_LOAD( "rt1-4.5v",     0x0c00, 0x0800, CRC(1391fec9) SHA1(8ca94e22110b20d2ecdf03610bcc89ff4245920f) )	/* sprites color table */
	ROM_LOAD( "rt1-5.6u",     0x1400, 0x0020, CRC(e4130804) SHA1(e1a3e1383186d036fba6dc8a8681f48f24f59281) )	/* tile address decoder (used at runtime) */

	ROM_REGION( 0x10000, "mcu", 0 )
	ROM_LOAD( "r4",             0x4000, 0x8000, CRC(0387464f) SHA1(ce7f521bc2ecc6525880da2551daf595a394a275) )	/* subprogram for the MCU */
	ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) )	/* MCU internal code */

	ROM_REGION( 0x40000, "user1", 0 ) /* bank switched data for CPU1 */
	ROM_LOAD( "rt1_17.f1",    0x00000, 0x10000, CRC(766af455) SHA1(8c71772795e783d6c4b88af9a311d55e363c298a) )
	ROM_LOAD( "rt1_18.h1",    0x10000, 0x10000, CRC(3f9f2f5d) SHA1(541b8f80800cb55e4b81ac48771d00fe10c90743) )
	ROM_LOAD( "r19",          0x20000, 0x10000, CRC(fe9343b0) SHA1(ae8e5ee11eaf7dc1e8f814b0a0beef97731f042b) )
	ROM_LOAD( "r20",          0x30000, 0x10000, CRC(f8518d4f) SHA1(3a8551d46ffdf82844b2eb1b2c01cf2d8423a49e) )

	ROM_REGION( 0x80000, "namco2", 0 ) /* PCM samples for Hitachi CPU */
	ROM_LOAD( "rt1_21.f3",    0x00000, 0x10000, CRC(454968f3) SHA1(e0a679353491190b6d4f0355324456a1bd7c8a7a) )
	ROM_LOAD( "rt2_22.h3",    0x20000, 0x10000, CRC(fe963e72) SHA1(4c9ce4e4c8e756a743c541f670a6741b520125e3) )
	/* k3 empty */
	/* m3 empty */
ROM_END

ROM_START( wndrmomo )
	ROM_REGION( 0x18000, "cpu1", 0 )
	ROM_LOAD( "wm1_1.9c",     0x8000, 0x8000, CRC(34b50bf0) SHA1(112c8c8a0a16382008cacd2e484f91fa9338d10a) )
	/* 9d empty */

	ROM_REGION( 0x18000, "cpu2", 0 )
	ROM_LOAD( "wm1_2.12c",    0x8000, 0x8000, CRC(3181efd0) SHA1(01a2e0e4c8ced6f48b6e70393a3c4152b079e9b0) )
	/* 12d empty */

	ROM_REGION( 0x0c000, "gfx1", 0 )
	ROM_LOAD( "wm1_6.7r",     0x00000, 0x08000, CRC(93955fbb) SHA1(cffd457886c40bf709b573237165ae8fa9784e32) )	/* plane 1,2 */
	ROM_LOAD( "wm1_7.7s",     0x08000, 0x04000, CRC(7d662527) SHA1(09d1dc46a402c67dddcdd4cc90f32948c7a28795) )	/* plane 3 */

	ROM_REGION( 0x0c000, "gfx2", 0 )
	ROM_LOAD( "wm1_4.4r",     0x00000, 0x08000, CRC(bbe67836) SHA1(bc998c2ddc2664db614e7c487f77073a5be69e89) )	/* plane 1,2 */
	ROM_LOAD( "wm1_5.4s",     0x08000, 0x04000, CRC(a81b481f) SHA1(b5a029e432b29e157505b975ea57cd4b5da361a7) )	/* plane 3 */

	ROM_REGION( 0x80000, "gfx3", 0 )
	ROM_LOAD( "wm1_8.12h",    0x00000, 0x10000, CRC(14f52e72) SHA1(0f8f58cd13e3393a113817593816f53a218f3ce4) )
	ROM_LOAD( "wm1_9.12k",    0x10000, 0x10000, CRC(16f8cdae) SHA1(8281b4c66157580f34aec7c035d06f721f77b3d5) )
	ROM_LOAD( "wm1_10.12l",   0x20000, 0x10000, CRC(bfbc1896) SHA1(0308cf907c77417ad3f84326b074567a00245998) )
	ROM_LOAD( "wm1_11.12m",   0x30000, 0x10000, CRC(d775ddb2) SHA1(8f1a6efbdaeec9049624be56078e843b3094a277) )
	ROM_LOAD( "wm1_12.12p",   0x40000, 0x10000, CRC(de64c12f) SHA1(c867e03d6b249ce0c9b3554797ccebaeb2778f73) )
	ROM_LOAD( "wm1_13.12r",   0x50000, 0x10000, CRC(cfe589ad) SHA1(3289cd1571fefe5266ca1e8bd75069d386919ae5) )
	ROM_LOAD( "wm1_14.12t",   0x60000, 0x10000, CRC(2ae21a53) SHA1(ef3e5e4fa8580f7891d9e1825d2eda4c387db732) )
	ROM_LOAD( "wm1_15.12u",   0x70000, 0x10000, CRC(b5c98be0) SHA1(bdd6e0e02632866eea60a6bdeff3af8b6cd08d68) )

	ROM_REGION( 0x1420, "proms", 0 )
	ROM_LOAD( "wm1-1.3r",     0x0000, 0x0200, CRC(1af8ade8) SHA1(1aa0d314c34abc4154092d4b588214afb0b21e22) )	/* red & green components */
	ROM_LOAD( "wm1-2.3s",     0x0200, 0x0200, CRC(8694e213) SHA1(f00d692e587c3706e71b6eeef21e1ea87c9dd921) )	/* blue component */
	ROM_LOAD( "wm1-3.4v",     0x0400, 0x0800, CRC(2ffaf9a4) SHA1(2002df3cc38e05f3e127d05c244cb101d1f1d85f) )	/* tiles color table */
	ROM_LOAD( "wm1-4.5v",     0x0c00, 0x0800, CRC(f4e83e0b) SHA1(b000d884c6e0373b0403bc9d63eb0452c1197491) )	/* sprites color table */
	ROM_LOAD( "wm1-5.6u",     0x1400, 0x0020, CRC(e4130804) SHA1(e1a3e1383186d036fba6dc8a8681f48f24f59281) )	/* tile address decoder (used at runtime) */

	ROM_REGION( 0x10000, "mcu", 0 )
	ROM_LOAD( "wm1_3.6b",       0x4000, 0x8000, CRC(55f01df7) SHA1(c11574a8b51bf965790b97895452e9fa9ab6b752) )	/* subprogram for the MCU */
	ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) )	/* MCU internal code */

	ROM_REGION( 0x40000, "user1", 0 ) /* bank switched data for CPU1 */
	ROM_LOAD( "wm1_16.f1",    0x00000, 0x10000, CRC(e565f8f3) SHA1(e1f417003ef9f700f9d5ed091484463c704c8b9f) )
	/* h1 empty */
	/* k1 empty */
	/* m1 empty */

	ROM_REGION( 0x80000, "namco2", 0 ) /* PCM samples for Hitachi CPU */
	ROM_LOAD( "wm1_17.f3",    0x00000, 0x10000, CRC(bea3c318) SHA1(50b6e4c546ce056d68fbb2e52cb88397daa615aa) )
	ROM_LOAD( "wm1_18.h3",    0x20000, 0x10000, CRC(6d73bcc5) SHA1(fccd83bb3a872b4cd8bd9f11f5cdf5926cb9b74e) )
	ROM_LOAD( "wm1_19.k3",    0x40000, 0x10000, CRC(d288e912) SHA1(d0db58d7ed3d8cf895e031901f91f810f0e18709) )
	ROM_LOAD( "wm1_20.m3",    0x60000, 0x10000, CRC(076a72cb) SHA1(0d0d74a6b11b07a2d768567e7bc06cf08bbcd68f) )
ROM_END



static DRIVER_INIT( namco86 )
{
	int size;
	UINT8 *gfx;
	UINT8 *buffer;

	/* shuffle tile ROMs so regular gfx unpack routines can be used */
	gfx = memory_region(machine, "gfx1");
	size = memory_region_length(machine, "gfx1") * 2 / 3;
	buffer = auto_alloc_array(machine, UINT8,  size );

	{
		UINT8 *dest1 = gfx;
		UINT8 *dest2 = gfx + ( size / 2 );
		UINT8 *mono = gfx + size;
		int i;

		memcpy( buffer, gfx, size );

		for ( i = 0; i < size; i += 2 )
		{
			UINT8 data1 = buffer[i];
			UINT8 data2 = buffer[i+1];
			*dest1++ = ( data1 << 4 ) | ( data2 & 0xf );
			*dest2++ = ( data1 & 0xf0 ) | ( data2 >> 4 );

			*mono ^= 0xff; mono++;
		}

		auto_free( machine, buffer );
	}

	gfx = memory_region(machine, "gfx2");
	size = memory_region_length(machine, "gfx2") * 2 / 3;
	buffer = auto_alloc_array(machine, UINT8,  size );

	{
		UINT8 *dest1 = gfx;
		UINT8 *dest2 = gfx + ( size / 2 );
		UINT8 *mono = gfx + size;
		int i;

		memcpy( buffer, gfx, size );

		for ( i = 0; i < size; i += 2 )
		{
			UINT8 data1 = buffer[i];
			UINT8 data2 = buffer[i+1];
			*dest1++ = ( data1 << 4 ) | ( data2 & 0xf );
			*dest2++ = ( data1 & 0xf0 ) | ( data2 >> 4 );

			*mono ^= 0xff; mono++;
		}

		auto_free( machine, buffer );
	}
}



GAME( 1986, skykiddx, 0,        skykiddx, skykiddx, namco86, ROT180, "Namco", "Sky Kid Deluxe (set 1)", 0 )
GAME( 1986, skykiddxo,skykiddx, skykiddx, skykiddx, namco86, ROT180, "Namco", "Sky Kid Deluxe (set 2)", 0 )
GAME( 1986, hopmappy, 0,        hopmappy, hopmappy, namco86, ROT0,   "Namco", "Hopping Mappy", 0 )
GAME( 1986, roishtar, 0,        roishtar, roishtar, namco86, ROT0,   "Namco", "The Return of Ishtar", 0 )
GAME( 1986, genpeitd, 0,        genpeitd, genpeitd, namco86, ROT0,   "Namco", "Genpei ToumaDen", 0 )
GAME( 1986, rthunder, 0,        rthunder, rthunder, namco86, ROT0,   "Namco", "Rolling Thunder (new version)", 0 )
GAME( 1986, rthundero,rthunder, rthunder, rthundro, namco86, ROT0,   "Namco", "Rolling Thunder (old version)", 0 )
GAME( 1987, wndrmomo, 0,        wndrmomo, wndrmomo, namco86, ROT0,   "Namco", "Wonder Momo", GAME_IMPERFECT_GRAPHICS )
