/* bootlegs of Kaneko Pandora chip, with modifications */

#include "emu.h"
#include "kan_panb.h"

VIDEO_UPDATE( honeydol )
{
	UINT16 *spriteram16 = screen->machine->generic.spriteram.u16;
	int sx=0, sy=0, x=0, y=0, offs;
	/* sprites clip on left / right edges when scrolling, but it seems correct,
       no extra sprite attribute bits are set during this time, the sprite co-ordinates
       are simply set to 0 */

	/* not standard snowbros video */

	bitmap_fill(bitmap,cliprect,0xf0);

	for (offs = 0x0000/2;offs < 0x2000/2;offs += 8)
	{
		int dx,dy,tilecolour,attr,flipx,flipy,tile;

		/* 8bpp gfx */
		dx = (spriteram16[offs+4]>>8) & 0xff;
		dy = (spriteram16[offs+5]>>8) & 0xff;
		tilecolour = (spriteram16[offs+3]>>8)&3;
		attr = spriteram16[offs+7]>>8;
		flipx =   attr & 0x80;
		flipy =  (attr & 0x40) << 1;
		tile  = ((attr & 0x3f)<<8) + ((spriteram16[offs+6]>>8) & 0xff);

		x = dx;
		y = dy;

		if (flip_screen_get(screen->machine))
		{
			sx = 240 - x;
			sy = 240 - y;
			flipx = !flipx;
			flipy = !flipy;
		}
		else
		{
			sx = x;
			sy = y;
		}

		drawgfx_transpen(bitmap,cliprect,screen->machine->gfx[1],
				tile,
				tilecolour,
				flipx, flipy,
				sx,sy,0);

		/* second list interleaved with first (4bpp) ??? */
		dx = spriteram16[offs+4] & 0xff;
		dy = spriteram16[offs+5] & 0xff;
		tilecolour = spriteram16[offs+3];
		attr = spriteram16[offs+7];
		flipx =   attr & 0x80;
		flipy =  (attr & 0x40) << 1;
		tile  = ((attr & 0x3f) << 8) + (spriteram16[offs+6] & 0xff);

		x = dx;
		y = dy;

		if (flip_screen_get(screen->machine))
		{
			sx = 240 - x;
			sy = 240 - y;
			flipx = !flipx;
			flipy = !flipy;
		}
		else
		{
			sx = x;
			sy = y;
		}

		tilecolour = (tilecolour&0x03f0) >> 4;
		tilecolour ^=0x3f; // unusual, but correct..

		drawgfx_transpen(bitmap,cliprect,screen->machine->gfx[0],
				tile,
				tilecolour,
				flipx, flipy,
				sx,sy,0);
	}
	return 0;
}


VIDEO_UPDATE( twinadv )
{
	UINT16 *spriteram16 = screen->machine->generic.spriteram.u16;
	int sx=0, sy=0, x=0, y=0, offs;
	/* sprites clip on left / right edges when scrolling, but it seems correct,
       no extra sprite attribute bits are set during this time, the sprite co-ordinates
       are simply set to 0 */

	/* not standard snowbros video */

	bitmap_fill(bitmap,cliprect,0xf0);

	for (offs = 0x0000/2;offs < 0x2000/2;offs += 8)
	{
		int dx,dy,tilecolour,attr,flipx,flipy,tile;

		/* Similar to Honey Doll, but no 8bpp list / gfx */

		dx = spriteram16[offs+4] & 0xff;
		dy = spriteram16[offs+5] & 0xff;
		tilecolour = spriteram16[offs+3];
		attr = spriteram16[offs+7];
		flipx =   attr & 0x80;
		flipy =  (attr & 0x40) << 1;
		tile  = ((attr & 0x3f) << 8) + (spriteram16[offs+6] & 0xff);

		x = dx;
		y = dy;

		if (flip_screen_get(screen->machine))
		{
			sx = 240 - x;
			sy = 240 - y;
			flipx = !flipx;
			flipy = !flipy;
		}
		else
		{
			sx = x;
			sy = y;
		}

		tilecolour = (tilecolour&0x00f0) >> 4;
		tilecolour ^=0xf; // unusual, but correct..

		drawgfx_transpen(bitmap,cliprect,screen->machine->gfx[0],
				tile,
				tilecolour,
				flipx, flipy,
				sx,sy,0);
	}
	return 0;
}


VIDEO_UPDATE( wintbob )
{
	UINT16 *spriteram16 = screen->machine->generic.spriteram.u16;
	int offs;

	bitmap_fill(bitmap,cliprect,get_black_pen(screen->machine));

	for (offs = 0;offs < screen->machine->generic.spriteram_size/2;offs += 8)
	{
		int xpos  = spriteram16[offs] & 0xff;
		int ypos  = spriteram16[offs+4] & 0xff;
/*      int unk1  = spriteram16[offs+1] & 0x01;*/  /* Unknown .. Set for the Bottom Left part of Sprites */
		int disbl = spriteram16[offs+1] & 0x02;
/*      int unk2  = spriteram16[offs+1] & 0x04;*/  /* Unknown .. Set for most things */
		int wrapr = spriteram16[offs+1] & 0x08;
		int colr  = (spriteram16[offs+1] & 0xf0) >> 4;
		int tilen = (spriteram16[offs+2] << 8) + (spriteram16[offs+3] & 0xff);
		int flipx = spriteram16[offs+2] & 0x80;
		int flipy = (spriteram16[offs+2] & 0x40) << 1;

		if (wrapr == 8) xpos -= 256;

		if (flip_screen_get(screen->machine))
		{
			xpos = 240 - xpos;
			ypos = 240 - ypos;
			flipx = !flipx;
			flipy = !flipy;
		}

		if ((xpos > -16) && (ypos > 0) && (xpos < 256) && (ypos < 240) && (disbl !=2))
		{
			drawgfx_transpen(bitmap,cliprect,screen->machine->gfx[0],
					tilen,
					colr,
					flipx, flipy,
					xpos,ypos,0);
		}
	}
	return 0;
}


VIDEO_UPDATE( snowbro3 )
{
	UINT16 *spriteram16 = screen->machine->generic.spriteram.u16;
	int sx=0, sy=0, x=0, y=0, offs;

	/*
     * Sprite Tile Format
     * ------------------
     *
     * Byte | Bit(s)   | Use
     * -----+-76543210-+----------------
     *  0-5 | -------- | ?
     *  6   | -------- | ?
     *  7   | xxxx.... | Palette Bank
     *  7   | .......x | XPos - Sign Bit
     *  9   | xxxxxxxx | XPos
     *  7   | ......x. | YPos - Sign Bit
     *  B   | xxxxxxxx | YPos
     *  7   | .....x.. | Use Relative offsets
     *  C   | -------- | ?
     *  D   | xxxxxxxx | Sprite Number (low 8 bits)
     *  E   | -------- | ?
     *  F   | ....xxxx | Sprite Number (high 4 bits)
     *  F   | x....... | Flip Sprite Y-Axis
     *  F   | .x...... | Flip Sprite X-Axis
     */

	/* This clears & redraws the entire screen each pass */

	bitmap_fill(bitmap,cliprect,get_black_pen(screen->machine));

	for (offs = 0;offs < screen->machine->generic.spriteram_size/2;offs += 8)
	{
		gfx_element *gfx = screen->machine->gfx[0];
		int dx = spriteram16[offs+4] & 0xff;
		int dy = spriteram16[offs+5] & 0xff;
		int tilecolour = spriteram16[offs+3];
		int attr = spriteram16[offs+7];
		int flipx =   attr & 0x80;
		int flipy =  (attr & 0x40) << 1;
		int tile  = ((attr & 0xff) << 8) + (spriteram16[offs+6] & 0xff);

		if (tilecolour & 1) dx = -1 - (dx ^ 0xff);
		if (tilecolour & 2) dy = -1 - (dy ^ 0xff);
		if (tilecolour & 4)
		{
			x += dx;
			y += dy;
		}
		else
		{
			x = dx;
			y = dy;
		}

		if (x > 511) x &= 0x1ff;
		if (y > 511) y &= 0x1ff;

		if (flip_screen_get(screen->machine))
		{
			sx = 240 - x;
			sy = 240 - y;
			flipx = !flipx;
			flipy = !flipy;
		}
		else
		{
			sx = x;
			sy = y;
		}

		if (offs < 0x800) /* i guess this is the right way */
		{
			gfx = screen->machine->gfx[1];
			tilecolour = 0x10;
		}

	drawgfx_transpen(bitmap,cliprect,gfx,
				tile,
				(tilecolour & 0xf0) >> 4,
				flipx, flipy,
				sx,sy,0);
	}
	return 0;
}
